Thief's Skills[ | ]
Icon mms jam | Name | Consume | Use | Distance | Cooldown | Description |
Stunning | 6 | Instant | --- | 18 sec. | Deals 16-19 damage and stuns the target. | |
Campfire | 10 | Instant | --- | 30 sec. | The Thief builds a campfire: its heat supports and nourishes allies. Aura: Increase defence by 1793. Restores 2,5% Health every second. Healing received from campfire is doubled when out of combat. | |
Spring | 8 | Instant | 10 | 15 sec. | The Thief jumps to the selected spot and deals 19-24 damage to all nearby enemies. | |
Kick | 16 | Instant | --- | 30 sec. | Kick the enemy, inflicting 27-33 damage. The target is affected by Impuissance for 8 seconds. Using this skill restores 1 Cunning point. | |
Double Strike | 10 | Instant | --- | 3 sec. | Deals 36-44 damage to the target. Gives you 1 Cunning point. Required: Daggers, Swords, or Axes in both hands. | |
Sip of Booze | 15 | Instant | --- | 14 sec. | The Thief instantly recovers 21-26 Health. The healing effect of the booze continues for 12 more sec. The Thief gains Nimbleness for 5 sec. Final Act: Each Cunning point increases the total health healed over time by 7% of the Thief's health and the Nimbleness effect by 4. Consumes all Cunning points. A player needs at least 1 Cunning point to use this skill. | |
Robbery | 14 | Instant | --- | 8 sec. | Deals 18-22 damage to the enemy and has a 50% chance of attempting to rob him. The target is affected by Blinding. Each Cunning point increases the damage caused by this skill by 25%, the chance to rob the target by 12% and the duration by Blinding effect by 1 sec. Consumes all Cunning points. A player needs at least 1 Cunning point to use this skill. Plunder: If the robbery against a monster is successful, the monster drops the loot that could be obtained by killing it. Other players and bosses cannot be robbed. | |
Net | 14 | Instant | 10 | 30 sec. | Immobilizes enemies within a radius from the target. Mass effect: No more than 5 targets. | |
Distraction | 16 | Instant | --- | 40 sec. | The Thief throws a coin in front of himself, which distracts monsters and hostile characters for a short time. Affected enemies gain the Slowdown debuff for 6 sec. and the Silence debuff for 3 sec. Mass effect: No more than 5 targets. | |
Fortune | 10 | 1 sec. | --- | 1 sec. | Luck is increased for the player and one ally by 20 points. Only one Fortune effect can be on a character at a time. This effect stops working on you when you die. |