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Warlock[]

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Rejecting the natural elements, Warlocks focus on one force - the most powerful force of all - chaos!

Harnessing the power of this element imposes certain constraints on the mage, since its purpose is singular: the sowing of death and destruction! In exchange, they enjoy immense power, and are capable of routing entire armies. The most skillful warlocks can restore vitality, by reveling in the pain and suffering of their accursed victims.




Devastation branch[]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Devastation branch, exceptions are for the passive "Fatalism" and the active "Rune of Chaos". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
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Destroyer Passive Skill Consecutive use of Arrow of Chaos, Fireball, or Ice Arrow has a 40% chance of causing a fire or is explosion which deals extra 12-16 damage to the target and nearby enemies.
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Stability Passive Skill The minimum damage caused by the Arrow of Chaos is increased by 20%.
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Reaper's Gift Passive Skill Sucessfully using the Reaper's Verdict, Harvest, or Mental Blow skills increases the Warlock's Defense by 5% for 8 sec.; this effect can be stacked up to 10 times.
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Flame of Chaos Passive Skill A Fireball cast on the target under the Chaos Shard effect deals damage not only to the target but to enemies within the range of 5 m, absorbing the Chaos Shard in the process.
NA Demonic Blood Passive Skill When using Blood Ritual, the Warlock deals 36.4 Fire Damage to enemies within 6 m. NA Reaper's Power Passive Skill Using the Reaper's Verdict, Harvest, Ice Arrow, or Fireball skills has a 20% chance of inflicting the Reaper's Power effect on the Warlock, enabling him to cast Mental Blow without consuming Concentration or Mana.
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Fatalism Passive Skill Critical Damage is increased by 10%. -
NA Hellish Flame Passive Skill Using firespells gives the Hellish Flame effect to the Warlock, dealing 11-15 Fire Damage to enemies who attack him, for 10 sec. NA Higher Magic Active Skill Maximum Concentration is increased by 1, but skills consume 15% more Mana.
NA Frenzy Passive Skill When the Warlock takes Damage exceeding 10% of his Health, he gets +10% Attack for 10 sec.
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Demonic Contract Passive Skill Fireball has a 10% chance of summoning a Fire Grolling that will help you in combat.
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Rune of Chaos Active Skill The selected enemy takes 50% of all damage dealt by the Warlock, for 20 sec. -


Filth branch[]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Filth branch, exceptions are for the passive "Forbidden magic" and the active "Rune of Hunger". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
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Poisonous Blood Passive Skill If a creature under the Ties of Blood effect dies, all enemies whitin 4 m are poisoned. Enemies take 5-6 Poison Damage every 2 sec. for 6 sec.
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Concentration of Power Passive Skill The cooldown time for the Magical Concentration skill is decreased by 1 min.
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Seal of Pain Passive Skill The Seal of Silence deals 11-15 neutral damage every 2 sec.
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Dark Times Passive Skill It allows you to cast the Circle of Time spell on an enemy, resetting the duration of negative effects to 100%.
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Master of Chaos Passive Skill Targets under the Chaos Shard effect take 7% more Fire, Water, Earth, and Air Damage.
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Black Heart Passive Skill Every negative effect inflicted by you on the target increases the damage dealt to the target by Chaos Shard, Reaper's Verdict, and Mental Blow by 3%, with a bonus no greater than 18%.
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Forbidden Magic Passive Skill The periodic damage of the effects you inflict can be critical. The Chance of Critical Damage is 100% of the total Chance of Critical Hit. -
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Devourer's Flame Passive Skill Magic Devouring replaces the positive effect taken from an enemy with a Devourer's Flame, which deals 10 Fire Damage to the enemy every time they use a skill or an ordinary attack, for 7 sec. This effect can stack up to 3 times.
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Fatal Inspiration Passive Skill Every time that the Warlock kills an enemy or a member of his Party dies, the Warlock regains 3 Concentration. This effect can be activated no more than 1 time every 30 sec.
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Bane Passive Skill The damage dealt by the Warlock's negative effects is increased by 10%.
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Deadly Spells Passive Skill The duration of spells dealing periodic damage is increased by 30%.
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Rune of Hunger Active Skill Deals periodic Chaos Damage for 8 sec. Every time that you inflict the negative effect on this enemy, the damage caused by Rune of Hunger is increased by 10% and its duration is increased by 2 sec. -


Madness branch[]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Madness branch, exceptions are for the passive "Trance" and the active "Rune of Madness". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
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Bloody Frenzy Passive Skill The bonus added to the Blood Ritual attack is increased from 15% to 20%.
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Blood Magic Passive Skill The amount of Health restored by the Shield of Blood and Ties of Blood effects is increased by 20%.
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Psycosis Passive Skill The duration of Nightmare and Hex effects is increased by 25%. NA Stun Passive Skill Mental Blow decreases the target's Defense by 20% for 7 sec.
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Mental Breach Passive Skill Your spells which damage targets under the Insanity, Nightmare, Hypnosis, or Provocative Act effects deal 9% more Damage.
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Keeper Passive Skill The efficiency of healing effects and spells is increased by 10%.
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Trance Passive Skill Using the Obsession spell resets the cooldown time for all of your spells. -
NA Kinetic Shield Passive Skill The damage taken while the Force Field is activated is decreased by 40%.
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Madness Passive Skill The cooldown time for the Insanity skill is decreased by 15 sec.
NA Ties of Death Passive Skill If a creature under the Ties of Blood effect dies, it immediately rises from the dead to fight on the Warlock's side for 10 sec.
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Mirage Active Skill Apply invisibility effect to yourself and hide from enemies for 3 sec. The effect's duration is increased by 2 sec. for each Concentration point. Higher-level opponents are able to notice you.
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Rune of Madness Active Skill Makes the opponent run away from you in a panic-stricken terror for 4 sec. Enemies who get's in the opponent's way take damage and are pushed aside. -



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