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Sorcerer[ | ]

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After growing to master the mysteries of magic and gaining power over the forces of the elements, Mages may evolve to become Sorcerers.

At their disposal lies an impressive arsenal of the most diverse spells – including both those which attack and those which heal. Sorcerers are able to turn an enemy into a block of ice, then bring the full force of the elements raining down. Using protective barriers, they are able to gain time to restore their own forces, or to allow their troops to regroup.




Element branch[ | ]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Element branch, exceptions are for the passive "Elemental Power" and the active "Crystal of the Four Elements". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
Wiz 005
Scorching Flame Passive Skill Fireball, Wall of Fire, and Rain of Fire set the target on fire, dealing periodic damage of 2-3 every 2 sec. for 6 sec.
Wiz 003
Master of the Storm Passive Skill Mana consumption for the Fireball, Ice Arrow, Lightning Bolt, and Stone Spikes spells is decreased for 5 points.
Wiz 012
Earth Shudder Passive Skill Stone Thorns and Meteor slow down the target by 70% for 4 sec.
Wiz 014
Chain Lightning Passive Skill Lightning Bolt begins to deal damage to a chain of up to 3 targets, with each subsequent discharge weaker than the previous one by 20%.
Wiz 001
Chain of Elements Passive Skill After two attacks with different elements in a row, the damage of any subsequent spell of a third element is increased by 50%.
Wiz 013
Freezing Cold Passive Skill The duration of Ice Shackles and Glaciation is increased by 30%.
Wiz 008
Elemental Power Passive Skill Spells get a 10% bonus added to their damage if the player has equipped a weapon whose element is the same as that of the spell. -
Wiz 010
Gigantomania Passive Skill The time required to cast the Meteor and Geyser spells is decreased by 20%.
Wiz 007
Lightning Strike Passive Skill The Lightning Bolt and Storm Cloud spells have a 30% chance of giving the enemy an effect that causes Air Damage (5 time maximum) as long as the target is moving.
Wiz 015
Armageddon Passive Skill When used after any fire spell, Meteor deals an additional +20% Fire Damage.
Mag 011
Fatalism Passive Skill Critical Damage is increased by 10%.
Wiz s 01
Crystal of the Four Elements Active Skill A magic crystal is placed. Every time that the Sorcerer uses Healing, Fireball, Ice Arrow, Stone Spikes, or Lightning Bolt, the crystal duplicates the spell and casts it at a random target within range. -


Healing branch[ | ]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Healing branch, exceptions are for the passive "Keeper" and the active "Circle of Healing". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
Wiz 004
Impenetrable Obstacle Passive Skill The Healing Shield's health is increased by 25%.
Wiz 002
Healing Power Passive Skill Healing Shield and Negation Field absorb 10% more damage.
Wiz 006
Spell Destroyer Passive Skill Using Spellbreaking restores the target's 38-52 health. NA Kinetic Shield Passive Skill The damage taken while the Force Field is activated is decreased by 40%.
NA Healing Resonance Passive Skill Your healing spells restore 20% more Health to targets under the Healing Shield effect.
Wiz 016
Keeper of Life Passive Skill The bonus from the Aura of Life is increased by 10%.
Mag 015 rem
Keeper Passive Skill The efficiency of healing effects and spells is increased by 10%. -
NA Higher Magic Active Skill Maximum Concentration is increased by 1, but skills consume 15% more Mana.
Mag 007
Concentration of Power Passive Skill The cooldown time for the Magical Concentration skill is decreased by 1 min.
Dkn 011
Repair Passive Skill The Sorcerer regains 5% Health every time that he uses such skills as Ice Shackles, Geyser, or Ice Arrow. NA Restoration Passive Skill The Sorcerer regains 5% Health for every concentration point.
Wiz s 02
Circle of Healing Active Skill Restores the Health of allys in the selected region. This healing's efficiency is decreased if the number of target exceeds 6. -


Illusion branch[ | ]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Illusion branch, exceptions are for the passive "Mirage" and the active "Mirror of Reality". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
Wiz 009
Distorting Field Passive Skill The Negation Field decreases the attack speed of enemies within it by 30%. NA Master of Teleportation Active Skill It allows the Sorcerer to return to a Maiden. The skill's cooldown time is 1 h.
Wiz 011
Avalanche Passive Skill The second use of the same spell increases the damage it causes by 5%. This effect can be stacked up to 5 times. NA Perfect Shield Passive Skill The duration of Negation Field is increased by 2 sec.
Wlk 007 old
Time Control Passive Skill After using the Circle of Time spell, the Sorcerer gets the Time Control effect, obtaining a 50% chance to use any skill without a cooldown. The effect wears off after being activated. NA Stun Passive Skill Mental Blow decreases the target's Defense by 20% for 7 sec.
Mag 014 rem
Mirage Active Skill Apply invisibility effect to yourself and hide from enemies for 3 sec. The effect's duration is increased by 2 sec. for each Concentration point. Higher-level opponents are able to notice you. -
Mag 013 rem
Seal of Pain Passive Skill The Seal of Silence deals 11-15 neutral damage every 2 sec.
Mag 009
Madness Passive Skill The cooldown time for the Insanity skill is decreased by 15 sec.
Wlk 007
Chronomancer Passive Skill The duration of positive effects extended by the Circle of Time is increased from 50% to 70%.
Mag 001
Mental Breach Passive Skill Your spells which damage targets under the Insanity, Nightmare, Hypnosis, or Provocative Act effects deal 9% more Damage.
Wiz s 03
Mirror of Reality Active Skill Inflicts an effect which completely changes reality for the selected enemy. The enemy's healing skills will deal damage, and their attacks will heal. The effect is canceled after receiving healing/dealing damage or using Auto Attack. This maximum limit of skills is increased by 1 for every Concentration point. The effect continues until all Concentration is consumed. -



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