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+ | * There is a choice between 2 different talents on each "level" of the talent tree.<br /> |
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+ | * For the '''Neutralization''' branch, exceptions are for the ''passive'' "'''Sniper's Target'''" and the ''active'' "'''Sniper's Shot'''". Both are "special" talents with no alternative choice. |
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+ | <br /> |
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+ | {| class="wikitable" style="text-align:center; background-color: #555555; border: 3px solid #444444;" |
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+ | |||
+ | |- style="background-color: #373737;" |
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+ | | colspan="4" width="50%" | <big>'''1rst Talent Choice'''</big> || colspan="4" width="50%" | <big>'''2nd Talent Choice'''</big> |
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+ | |- style="background-color: #737373;" |
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⚫ | | NA || '''Mother Wit''' || Passive Skill || The Undistracted Attention skill instantly and completely refills 1 Focus point. || [[File:Sni 016.png|frameless|center]] || '''Knowledge of Anatomy''' || Passive Skill || The Sniper's shooting attacks have a 10% chance of striking the enemy's vital organs, causing an injury which decreases the enemy's Attack, Defense, or Speed by 15% for 10 sec. |
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⚫ | | NA || '''Sniper Training''' || Passive Skill || If the Sniper does not move far at least 3 sec., the Aiming skill is applied to him, regardless or whether this skill is available and without consuming Energy. || NA || '''Soldier of Fortune''' || Passive Skill || There's a 20% chance that the amount of gold you receive for killing a monster will be increased by 100%. |
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− | | Icon || Name || Type || Description |
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+ | |- style="background-color: #737373;" |
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⚫ | | [[File:Sni 015.png|frameless|center]] || '''Long-Range Shooting''' || Passive Skill || The Sniper's shooting range is increased by 12%. || NA || '''Ominous Rage''' || Passive Skill || The cooldown time for the Cannonade, Desperado, and Fragmentation Shot skills is decreased by 25% for each enemy killed with these skills. |
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+ | |- style="background-color: #373737;" |
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+ | |- style="background-color: #737373;" |
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⚫ | | [[File:Arc 011.png|frameless|center]] || '''Shoot-Off''' || Passive Skill || The damage caused to targets that are slowed down or immobilized is increased by 10%. || [[File:Arc 012.png|frameless|center]] || '''Thug''' || Passive Skill || The cooldown time for the Buttstock Strike skill is decreased by 50%. |
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⚫ | | [[File:Arc 004.png|frameless|center]] || '''Acidic Ammunition''' || Passive Skill || The Archer's attacks have a 20% chance of decreasing the target's defense by 20% for 5 sec. This effect can stack up to 2 times. || [[File:Sni 017.png|frameless|center]] || '''Implacability''' || Passive Skill || The cooldown time for the Finishing Blow and Headshot skills is decreased by 25%. |
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− | | NA || '''Mother Wit''' || Passive Skill || The Undistracted Attention skill instantly and completely refills 1 Focus point. |
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− | [[File:Sni 015.png|frameless|center]] |
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− | || '''Long-Range Shooting''' || Passive Skill || The Sniper's shooting range is increased by 12%. |
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− | [[File:Sni 016.png|frameless|center]] |
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− | | NA || '''Soldier of Fortune''' || Passive Skill || There's a 20% chance that the amount of gold you receive for killing a monster will be increased by 100%. |
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− | [[File:Sni 002.png|frameless|center]] |
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− | [[File:Arc 011.png|frameless|center]] |
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− | [[File:Arc 004.png|frameless|center]] |
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− | [[File:Arc 012.png|frameless|center]] |
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− | || '''Thug''' || Passive Skill || The cooldown time for the Buttstock Strike skill is decreased by 50%. |
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− | [[File:Sni 017.png|frameless|center]] |
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− | || '''Implacability''' || Passive Skill || The cooldown time for the Finishing Blow and Headshot skills is decreased by 25%. |
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− | [[File:Sni s 03.png|frameless|center]] |
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+ | <br /> |
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+ | |||
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+ | * There is a choice between 2 different talents on each "level" of the talent tree.<br /> |
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+ | * For the '''Engineering''' branch, exceptions are for the ''passive'' "'''Deadly Traps'''" and the ''active'' "'''Roland X'''". Both are "special" talents with no alternative choice. |
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+ | <br /> |
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+ | |||
+ | {| class="wikitable" style="text-align:center; background-color: #555555; border: 3px solid #444444;" |
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+ | |||
+ | |- style="background-color: #373737;" |
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+ | | colspan="4" width="50%" | <big>'''1rst Talent Choice'''</big> || colspan="4" width="50%" | <big>'''2nd Talent Choice'''</big> |
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+ | |- style="background-color: #737373;" |
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⚫ | | NA || '''Explosive Healing''' || Passive Skill || The Healing Charge not only heals the target but also hits all enemies around within 3 m. || NA || '''Field Ammunition''' || Passive Skill || The Archer receives +5% Attack for 20 sec., for every ally raised by the Walking Tour skill, but no more than 15%. |
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⚫ | | [[File:Sni 001.png|frameless|center]] || '''Aiming Mechanism''' || Passive Skill || Roland cannons attack the targets under the Target effect, wherever possible, dealing increased damage in the process. || [[File:Sni 014.png|frameless|center]] || '''Explosive Shots''' || Passive Skill || Roland cannons have a 30% chance of dealing critical damage. |
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− | | NA || '''Explosive Healing''' || Passive Skill || The Healing Charge not only heals the target but also hits all enemies around within 3 m. |
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− | [[File:Sni 001.png|frameless|center]] |
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− | [[File:Sni 014.png|frameless|center]] |
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− | || '''Explosive Shots''' || Passive Skill || Roland cannons have a 30% chance of dealing critical damage. |
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− | | NA || '''Deafening Explosion''' || Passive Skill || Proximity Mine stuns enemies for 1 sec. |
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− | [[File:Arc 015.png|frameless|center]] |
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− | | NA || '''Medical Training''' || Passive Skill || Wound Dressing is active for 50% longer. |
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− | | NA || '''Durable Equipment''' || Passive Skill || The life an health of Roland cannons is increased by 30%. |
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− | [[File:Sni s 02.png|frameless|center]] |
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+ | <br /> |
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+ | |||
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+ | |||
+ | * There is a choice between 2 different talents on each "level" of the talent tree.<br /> |
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+ | * For the '''Liquidation''' branch, exceptions are for the ''passive'' "'''Full Metal Bullets'''" and the ''active'' "'''Flamethrower'''". Both are "special" talents with no alternative choice. |
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+ | <br /> |
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+ | |||
+ | {| class="wikitable" style="text-align:center; background-color: #555555; border: 3px solid #444444;" |
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+ | |||
+ | |- style="background-color: #373737;" |
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+ | | colspan="4" width="50%" | <big>'''1rst Talent Choice'''</big> || colspan="4" width="50%" | <big>'''2nd Talent Choice'''</big> |
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+ | |- style="background-color: #737373;" |
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⚫ | | [[File:Sni 003.png|frameless|center]] || '''Ricochet''' || Passive Skill || The players Auto Attack has a 50% chance of dealing damage not only to the target but also to one more enemy within a short distance. || NA || '''Cannoneer''' || Passive Skill || The hit area of the Fragmentation Shot, Cannonade, and Rocket Jump skills is increased by 30%. |
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⚫ | | [[File:Arc 007.png|frameless|center]] || '''Flawless Shooting''' || Passive Skill || The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect. || NA || '''Shooter''' || Passive Skill || Damage caused by the Sniper's attacks is increased by 7% if their target is more than 7 m. away from them. |
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− | [[File:Sni 003.png|frameless|center]] |
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⚫ | | [[File:Sni s 01.png|frameless|center]] || '''Flamethrower''' || Active Skill || The Sniper deals 4-6 damage to enemies in front of him every 0.3 sec. for 3 sec.; also, he can move when wielding a Flamethrower. The effect's duration is increased by 1 sec. for every focus point. The effect continues until all Focus is consumed. || colspan="4" | - |
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− | [[File:Arc 007.png|frameless|center]] |
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− | || '''Flawless Shooting''' || Passive Skill || The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect. |
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− | | NA || '''Punctuality''' || Passive Skill || The Temporal Shot deals extra 9-13 damage immediately upon hitting. |
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− | | NA || '''Cannoneer''' || Passive Skill || The hit area of the Fragmentation Shot, Cannonade, and Rocket Jump skills is increased by 30%. |
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− | | NA || '''Killing Power''' || Passive Skill || Precise Shot deals +20% damage. |
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− | [[File:Sni 013.png|frameless|center]] |
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− | || '''Headhunter''' || Passive Skill || Damage dealt to Orcs, Undead, and Humanoid creatures is increased by 7%. |
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− | [[File:Sni s 01.png|frameless|center]] |
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Latest revision as of 14:48, 15 October 2014
Sniper[ | ]
Snipers are unsurpassed masters of firearms.
They know no equal, either in terms of speed or accuracy. Armed with muskets, Snipers can withstand any enemy and keep them at bay. Using mechanical traps and other combat devices, they are even capable of maintaining defenses against a small army.
Neutralization branch[ | ]
- There is a choice between 2 different talents on each "level" of the talent tree.
- For the Neutralization branch, exceptions are for the passive "Sniper's Target" and the active "Sniper's Shot". Both are "special" talents with no alternative choice.
1rst Talent Choice | 2nd Talent Choice | ||||||
NA | Mother Wit | Passive Skill | The Undistracted Attention skill instantly and completely refills 1 Focus point. | Knowledge of Anatomy | Passive Skill | The Sniper's shooting attacks have a 10% chance of striking the enemy's vital organs, causing an injury which decreases the enemy's Attack, Defense, or Speed by 15% for 10 sec. | |
NA | Sniper Training | Passive Skill | If the Sniper does not move far at least 3 sec., the Aiming skill is applied to him, regardless or whether this skill is available and without consuming Energy. | NA | Soldier of Fortune | Passive Skill | There's a 20% chance that the amount of gold you receive for killing a monster will be increased by 100%. |
Long-Range Shooting | Passive Skill | The Sniper's shooting range is increased by 12%. | NA | Ominous Rage | Passive Skill | The cooldown time for the Cannonade, Desperado, and Fragmentation Shot skills is decreased by 25% for each enemy killed with these skills. | |
Sniper's Target | Passive Skill | The use of the Target skill allows the Sniper to use any single skill without consuming Energy. | - | ||||
Shoot-Off | Passive Skill | The damage caused to targets that are slowed down or immobilized is increased by 10%. | Thug | Passive Skill | The cooldown time for the Buttstock Strike skill is decreased by 50%. | ||
Acidic Ammunition | Passive Skill | The Archer's attacks have a 20% chance of decreasing the target's defense by 20% for 5 sec. This effect can stack up to 2 times. | Implacability | Passive Skill | The cooldown time for the Finishing Blow and Headshot skills is decreased by 25%. | ||
Sniper Shot | Active Skill | Deals 105-145 damage to an enemy and always hits the target. The speed at which focus is gained is increased 2 times for the next 10 sec. | - |
Engineering branch[ | ]
- There is a choice between 2 different talents on each "level" of the talent tree.
- For the Engineering branch, exceptions are for the passive "Deadly Traps" and the active "Roland X". Both are "special" talents with no alternative choice.
1rst Talent Choice | 2nd Talent Choice | ||||||
NA | Explosive Healing | Passive Skill | The Healing Charge not only heals the target but also hits all enemies around within 3 m. | NA | Field Ammunition | Passive Skill | The Archer receives +5% Attack for 20 sec., for every ally raised by the Walking Tour skill, but no more than 15%. |
Aiming Mechanism | Passive Skill | Roland cannons attack the targets under the Target effect, wherever possible, dealing increased damage in the process. | Explosive Shots | Passive Skill | Roland cannons have a 30% chance of dealing critical damage. | ||
NA | Detector | Passive Skill | Roland cannons can attack hidden and invisible targets if the Sniper is under the Eagle Eye effect. | NA | Deafening Explosion | Passive Skill | Proximity Mine stuns enemies for 1 sec. |
Deadly Traps | Passive Skill | Traps deal +50% Damage. | - | ||||
NA | Medical Training | Passive Skill | Wound Dressing is active for 50% longer. | NA | Handful of Burrs | Passive Skill | Upon being activated, a Burr causes damage and slows down all enemies within 3 m. |
NA | Heavy Ammunition | Active Skill | Attacks from Roland V and Roland VI cannons have a chance of knocking the enemy back. | NA | Durable Equipment | Passive Skill | The life an health of Roland cannons is increased by 30%. |
Roland X | Active Skill | A mobile automatic attack system. Follows the Sniper and attacks enemies. A second use of the skill makes the cannon dig in, which significantly increases its Attack and Defense. | - |
Liquidation branch[ | ]
- There is a choice between 2 different talents on each "level" of the talent tree.
- For the Liquidation branch, exceptions are for the passive "Full Metal Bullets" and the active "Flamethrower". Both are "special" talents with no alternative choice.
1rst Talent Choice | 2nd Talent Choice | ||||||
Ricochet | Passive Skill | The players Auto Attack has a 50% chance of dealing damage not only to the target but also to one more enemy within a short distance. | NA | Cannoneer | Passive Skill | The hit area of the Fragmentation Shot, Cannonade, and Rocket Jump skills is increased by 30%. | |
Flawless Shooting | Passive Skill | The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect. | NA | Shooter | Passive Skill | Damage caused by the Sniper's attacks is increased by 7% if their target is more than 7 m. away from them. | |
NA | Punctuality | Passive Skill | The Temporal Shot deals extra 9-13 damage immediately upon hitting. | NA | Sharp Shards | Passive Skill | Damage dealt by the Fragmentation Shot, Cannonade, and Pellet Shot skills can be critical. |
NA | Full Metal Bullets | Passive Skill | Each shot deals 2.4 additional damage. | - | |||
NA | Killing Power | Passive Skill | Precise Shot deals +20% damage. | NA | Armor Burner | Passive Skill | Precise Shot burns through the target's armor, which causes them to get -20% Defense for 10 sec. |
NA | Masterly Aiming | Passive Skill | Trial Shot increases the Chance of Critical Damage for two subsequent ordinary shots by 10%. | Headhunter | Passive Skill | Damage dealt to Orcs, Undead, and Humanoid creatures is increased by 7%. | |
Flamethrower | Active Skill | The Sniper deals 4-6 damage to enemies in front of him every 0.3 sec. for 3 sec.; also, he can move when wielding a Flamethrower. The effect's duration is increased by 1 sec. for every focus point. The effect continues until all Focus is consumed. | - |