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Rogue

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You will not find rogues amongst the ranks of any regular army: espionage and sabotage is their lot. Only they are capable of infiltrating the enemy camp in secret and destroying the enemy leader, stealing important documents, and then disappearing without a trace. Rogues approach their goal by means of a single, precise strike, relying on agility and speed. They prefer to avoid direct confrontation and have no qualms about stooping to tricks and foul play when necessary, or attacking from behind, or from the cover of a shelter.

An experienced rogue can choose the advanced classes of Thief or Assassin.



Thievish Tricks branch

Icon Name Type Description
NA Stronger Charge Passive Skill The damage dealt by Sabotage is increased by 30%.
NA Insatiable Thirst Passive Skill The use of the Gold Lust skill accumulates 1 Cunning point.
NA Shadow Lurker Passive Skill The Rouge's Cunning is not decreased out of combat while in Stealth state.
NA Fencing Passive Skill The damage dealt by the Sudden Strike and Lunge skills is increased by 15%.
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Saboteur Passive Skill When the Rouge plants a bomb using the Sabotage skill, he does not leave Stealth state.
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Slyboots Passive Skill When the Rouge leves Stealth state, he receives +15 Dodge for 10 sec.
NA Sucker Punches Passive Skill The Rouge's Critical Damage is increased by 5% for every negative effect inflicted on the target, but no more than 50%.
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Deep Freezing Passive Skill The Ice Bomb's freeze duration is increased by 3 sec.
NA Spider Poison Passive Skill The enemy's Movement Speed is decreased by 15% for 7 sec. for every poison effect you inflict on the target.
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Silent Run Passive Skill No Movement Speed penalty is inflicted on the Rouge in Stealth state.
NA Poisoned Wounds Passive Skill Damage dealt by poisons is increased by 7% for every Bleeding effect you inflict on the target.
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Magic Bomb Active Skill Deals 9-13 damage and inflicts a certain effect depending on the weapon's element:
  • Poison - Poison for 8 sec.;
  • Chaos - Nightmare for 3 sec.;
  • Neutral - Attack is decreased by 20% for 7 sec.;
  • non the above - the weapon's element causes explosion damage.
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