Mages command the forces of elements, and can direct them to both protect and heal their allies, or to destroy their enemies. True, they do not boast a strong constitution, nor can they bear heavy armor, but the power of their magic provides is a worthy substitute. This alone makes mages among the deadliest of enemies, capable of destroying entire forces single-handedly. The wide variety of their spells allows them to tune their attack to each individual opponent -- and they are also useful in group attacks.
The most skillful mages can choose the advanced classes of Sorcerer or Warlock.
Basics of Magic branch
- There is a choice between 2 different talents on each "level" of the talent tree.
- Exceptions are for the passive "Archivist" and the active "Wave of Strength". Both are "special" talents with no alternative choice.
|1rst Talent Choice||2nd Talent Choice|
|NA||Stasis||Passive Skill||The Mage's Auto Attack decreases the enemy's Movement and Attack Speed by 35% for 2 sec.||NA||Alchemist||Passive Skill||The cooldown time for potions is decreased by 20%.|
|Fiery Disaster||Passive Skill||Fireball, Wall of Fire, and Rain of Fire deal 10% more damage.||NA||Flaming Obstacle||Passive Skill||The duration and strenght of the Wall of Fire are increased by 25%.|
|Kinetic Field||Passive Skill||The damage caused by Ice Arrow, Fireball, and Arrow of Chaos is increased in proportion to the distance to the target, up to +30% at maximum distance.||NA||Stream of Mana||Passive Skill||The amount of Mana restored by the Surge of Mana skill is increased by 25%.|
|Archivist||Passive Skill||The Mage's Attack is increased by 2% for every positive or negative effect inflicted on him, but by no more than 16%.||-|
|Pure Mind||Passive Skill||The Chance of Critical Hit for the Mental Blow spell in increased by 30%.||NA||Battle Mage||Passive Skill||The damage caused by Harvest, Smashing Blade, and Energy Blast is increased by 10%.|
|Spell Stealer||Passive Skill||The Energy Blast skill enables the Mage to remove a posotive effect from the target and apply it to the Mage. The Mage can only have one stolen effect. Spell Stealer cannot be used on long-duration effects.||Astral Protection||Passive Skill||Fireball, Ice Arrow, Stone Spikes, and Lightning Bolt create a magical shield that absorbs half of all damage received. The shield’s durability is equal to 5% of the skill’s damage. The shield is active for 15 sec. or until its durability wears out.|
|Wave of Strength||Active Skill||Enemies in front of the spell caster are knocked back to a distance of 8 m. and stunned for 1 sec.||-|