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Dark Knight[]

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Having sworn devotion to the service of Darkness, and adopted Morigin, the dark sister of the goddess Aura, as their patroness, these black armor-clad knights - ungodly warriors all - carry on their shoulders the curse of the damned.

Their impious revelry in the pain and suffering of their enemies acts as a restorative, renewing their strength and health. Remarkably skilled warriors, the Dark Knights are capable of inflicting devastating attacks which weaken the enemy, while the dark gifts of Morigin protect them from the attacks of the undead.




Blood branch[]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Blood branch, exceptions are for the passive "Invigoration" and the active "Seal of Nosferatu". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
Swd 0066456546543.png Pursuit Passive Skill The Dark Knight receives +40% Movement Speed for 3 sec. after using the Charge skill. Mag 0072142141353.png Fire Steps Passive Skill Every time that a Dark Knight uses the Charge or Leap skills in combat, he leaves a trail of black flame behind him which deals Fire Damage to enemies in close proximity to the flame.
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Fossilized Bones Passive Skill The duration of the Bone Armor effect is increased by 30%.
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Blood Lust Passive Skill The damage of the Bloody Harvest skill is increased by 25% as long as the Dark Knight is under the Blazing Fury effect.
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Bloody Armor Passive Skill Using the Crushing Blow, Shield Blow, or Dagger of Plague skills extends the Bone Armor effect for 1 sec. Mag 014132413431552.png Berserker Passive Skill As long as the Rampart Anger effect is active, the Dark Knight becomes immune to effects preventing the use of skills.
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Invigoration Passive Skill Restores 6% Health for every point of Fury lost out of combat. The use of Fury-consuming effects restores 6% of Health, no matter how many Fury points were consumed to use the skill. -
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Adrenaline Passive Skill The Dark Knight receives +20% Running Speed as long as he is under the Blazing Fury effect.
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Bloodsucker's Dagger Passive Skill You have a 10% chance of using Bloody Harvest instead of Auto Attack.
Pvp 0031224142.png Other World Passive Skill If the Dark Knight's Health drops below 20%, he passes into the world of shadows for 4 sec., becoming invisible and immune to Damage. This effect can be interrupted by using skills and can only be activated a maximum of 1 time every 5 min. Dkn 007 oldneeww.png Endless Fury Passive Skill Rampant Anger consumes Fury 30% more slowly.
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Seal of Nosferatu Active Skill The Dark Knight is healed by 50% of the damage done by his next 3 attacks. -


Power branch[]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Power branch, exceptions are for the passive "Mass Destruction" and the active "Victim". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
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Ominous Threat Passive Skill The Provocative Act effect decreases the target's Movement Speed by 55% for 8 sec. Dkn 00612345678i.png Chains of Anger Passive Skill Using Power Seizure doubles your current Fury.
Swd 0124636635.png Leader Passive Skill The bonuses grandet by the Inspiration skill are applied to all Party members within 12m. Wlk 001005505.png Ferocious Scream Passive Skill The Battle Shout skill also decreases Attack and Chance of Critical Hit by 25% for 7 sec.
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Surge of Fury Passive Skill 40% Fury spent on using the Fury Rush skill is returned over 4 sec.
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Banner Bearer of Darkness Passive Skill The Dark Knight's damage dealt to enemies damaged by the Banner of Darkness is increased by 7% for 5 sec.
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Mass Destruction Passive Skill The efficiency of mass attack skills is increased by 10%. -
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Witch Hunter Passive Skill Every time a negative effect is placed on the Dark Knight, he receives 2 Fury, also gaining increased Attack by 30 for 5 sec. and increased Attack Speed and Critical Hit Chance by 30% for 3 sec. The talent has a 6 sec. cooldown. NA Determination Passive Skill The duration of the Inspiration effect is increased by 10 sec.
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Devastator Passive Skill The area of effect for the Anger, Earthquake, and Whirlwind Blow Skills is increased by 30%.
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Dark Side Passive Skill The cooldown time for all skills the Dark Knight uses in the Banner of Darkness's area of effect is decreased by 20%.
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Victim Active Skill Inflicts the Victim effect on an enemy for 20 sec., which accumulates the damage taken by the target. 80% of the accumulated damage si released after the target's death and distributed equally among enemies within range of 6 m. -


Steel branch[]

  • There is a choice between 2 different talents on each "level" of the talent tree.
  • For the Steel branch, exceptions are for the passive "Mercilessness" and the active "Ice Strike". Both are "special" talents with no alternative choice.


1rst Talent Choice 2nd Talent Choice
NA Skull Crusher Passive Skill Crushing Blow, Shield Blow, and Bloody Harvest inflict the Vertigo effect on an enemy for 5 sec. The effect can stack up to 5 times, after which it wears off, and the target is stunned for 3 sec.
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Executioner Passive Skill The damage of domination, Crushing Blow, and Bloody Harvest is increased by 5% for every negative effect inflicted on an enemy, but no more than 25%.
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Impetuosity Passive Skill The Squall and Shield Blow skills ignore 30% of the target's Defense.
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Black Flame Passive Skill The Dark Knight's attacks have a 10% chance of causing a burst of black flame which deals 384-528 Fire Damage.
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Bloodletting Passive Skill Whirlwind Blow, Piercing, and Domination have a 50% chance of inflicting Bleeding,which causes periodic damage to the target for 7 sec.
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Furious Warrior Passive Skill Your blows dealt to the target under the Provocative Act effect have +15% chance of Critical Hit.
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Mercilessness Passive Skill Every strike dealt by the Dark Knight increases his Attack by 1% for 5 sec. This effect can stack up to 15 times but no more than once every 1 sec. -
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Eye for an Eye Passive Skill Every time a critical blow is dealt to the Warrior, his Chance of a Critical Hit is increased by 20%. The effect wears off after one critical hit is dealt.
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Epidemic Passive Skill The Dagger of Plague infects with Plague not only the selected enemy but also the enemy nearest to him.
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Stone Heart Passive Skill Damage taken from critical blows is decreased by 20%.
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Tempered Steel Passive Skill The bonus from Steel Protection, Steel Health, and Steel Thorns is increased by 5%.
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Ice Strike Active Skill Summons an ice blade that deals damage and freezes the enemy. In his frozen state, the enemy loses all defense. -



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