Assassin
These masters of stealthy penetration earn their living exchanging the blood of strangers for gold. Assassins can penetrate even the most secure fortress unobserved, and just as silently disappear, taking their target’s life with them. These dark souls have no equal in speed. The rapidity of their precise lightning strikes, combined with their unique knowledge of poisons, leaves their enemy with little chance of survival.
Murder branch
- There is a choice between 2 different talents on each "level" of the talent tree.
- For the Murder branch, exceptions are for the passive "Vortex of Strikes" and the active "Heartstruck". Both are "special" talents with no alternative choice.
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Poison branch
- There is a choice between 2 different talents on each "level" of the talent tree.
- For the Poison branch, exceptions are for the passive "Secret Operations" and the active "Vampire's Strike". Both are "special" talents with no alternative choice.
1rst Talent Choice | 2nd Talent Choice | ||||||
Painful Wounds | Passive Skill | Bloody Strike and Lunge deal 15% more damage to a target under the Bleeding effect. | Poisoned Blades | Passive Skill | The Assassin's attacks get a 15% chance of poisoning the target. If a poisonous weapon is equipped, then this chance is added to the standard chance of poisoning when attacking. | ||
NA | Shadow Warrior | Passive Skill | Shadow Leap can be used even when not in Stealth state. | Poison Eating | Passive Skill | The healing effect of the Detoxification skill is increased by 30%. | |
NA | Penetrating Strikes | Passive Skill | Adder Strike, Bloody Strike, and Shadow Strike ignore 20% of the target's Defense. | Fatal Toxins | Passive Skill | Toxic Cloud's duration is increased by 20%. | |
Secret Operations | Passive Skill | Your attacks dealt in Stealth state poison the enemy, causing periodic damage every 2 sec. for 8 sec. | - | ||||
Bloody Fight | Passive Skill | Killer's Strike deals 30% Damage to enemies around the Assassin's target who are under Bleeding effects, whithin 4 m. | NA | Shadow Shackles | Passive Skill | The Shadow Strike deals a poison effect, dealing 1-1 damage every 2 sec. for 8 sec. The damage dealt by Shadow Shackles is increased by 10% for every meter of distance between the target and the Rogue, but no more than 300%. | |
Vulture | Passive Skill | The damage dealt by Lunge and Adder Strike is increased by 20% if the enemy's Health level is lower than 60%. | Deadly Poisons | Passive Skill | If a Poison effect you inflicted is somehow dispersed, the target instantly takes 50% of the remaining damage. | ||
Vampire's Strike | Active Skill | Deals 22-30 damage and inflicts an effect which deals 6-8 damage over 10 sec., restoring the same amount of Health to the Assassin. This effect is like Poison and Bleeding at the same time. | - |
Perfidy branch
- There is a choice between 2 different talents on each "level" of the talent tree.
- For the Perfidy branch, exceptions are for the passive "Trickster" and the active "Shadow Dungeon". Both are "special" talents with no alternative choice.
1rst Talent Choice | 2nd Talent Choice | ||||||
Art of Shadow | Passive Skill | Shadow Strike, Withdrawal into Shadow, and Ghost Form consume 30% less Energy. | NA | Escape | Passive Skill | The Rogue can use Leap 3 times without any cooldown time or Energy consumption when his Health is lower than 30%. | |
Head Money | Passive Skill | Damage dealt to targets under the Gold Lust effect is increased by 7%. | Survival Instinct | Passive Skill | If the Assassin's Health Level drops lower than 25%, this restores their skills waiting for cooldown. This effect cannot be activated more than once every 2 min. | ||
Shadow Eye | Passive Skill | The Assassin can see invisible targets, if their level does not exceed that of the Assassin, within a range of 10 m as long as they are in Stealth state. | Pyrotechnist | Passive Skill | The cooldown time for projectile bombs an Sabotage skill is decreased by 30%. | ||
NA | Trickster | Passive Skill | The Rogue's Dodge is increased by 2 for 5 sec. every time he uses his skills in combat. This effect can stack up to 20 times. | - | |||
NA | Elusive | Passive Skill | If a slowdown or loss of control effect is inflicted on the Assassin, the cooldown time for the Stealth skill resets. | Parry | Passive Skill | Every time that the Rogue (in close combat) takes damage exceeding 7% of his Health, he receives +10 to Dodge for 12 sec. | |
Cold Blood | Passive Skill | The damage dealt to targets that are stunned or immobilized is increased by 10%. | NA | Blinding | Passive Skill | Upon entering Stealth state, the Rogue decreases the chance of hitting of enemies within a range of 5 m by 15 for 7 sec. | |
Shadow Dungeon | Active Skill | The Assassin and his enemy become invisible to all onlookers for 7 sec. In this state, they can see each other and use any skills which will not make them visible to others. | - |