When the city becomes over-crowded, and the pockets of simpletons are all but emptied, rogues turn to the busy trade routes, and become thieves. Their livelihood: merchant caravans and rich travelers. These "Knights of the Open Road" have an impressive arsenal of dastardly tricks and distracting ploys, which they can use to quickly paralyze or disarm their victim - all with a single purpose: to get their hands on their victim’s gold, all while avoiding any unnecessary difficulty.
Fighting branch[ | ]
There is a choice between 2 different talents on each "level" of the talent tree.
For the Fighting branch, exceptions are for the passive "Swasher" and the active "Weapon Throw". Both are "special" talents with no alternative choice.
1st Talent Choice
2nd Talent Choice
Frantic Leap
Passive Skill
The defense of enemies damaged by the Leap is decreased by 20% for 10 sec.
Escape
Passive Skill
The Rouge can use Leap 3 times without any cooldown time or Energy consumption when his Health is lower than 30%.
Feinting
Passive Skill
The Thief gets 1 Cunning point when he uses Leap in combat.
Suddenness
Passive Skill
The higher the enemy's health, the greater chance to immobilize the enemy for 2 sec. when hit by a skill with Finishing Blow feature. When the target is at maximum health, the chance of being hit by Immobilization is 70%.
Red Hot Weapon
Passive Skill
The Thief's attacks deal 10-12 extra Fire Damage per second for 2 sec. within the campfire's range. The talent has a 3 sec. cooldown.
Caustic Smoke
Passive Skill
Enemies' Attack and Chance of Critical Hit are decreased by 20% within a range of Thief's campfire.
Swasher
Passive Skill
The damage of the Lunge, Double Strike, and Sudden Strike skills is increased by 5% after being used against the target an additional time. This effect can stack up to 3 times and lasts for 7 sec.
-
Vortex of Strikes
Passive Skill
When inflicting a critical hit with the basic attack, the Thief's Attack Speed and Critical Hit Chance are increased by 30%. The talent has a 10 second cooldown.
Cutthroat
Passive Skill
The Thief deals 8% more Damage to Orcs, Humanoids, and Monsters.
Cold Blood
Passive Skill
The damage dealt to targets that are stunned or immobilized is increased by 10%.
Deadly Dance
Passive Skill
The use of Blade Dance decreases the cooldown time of all combat skills by 20% and increases the duration of Protection by an additional 1 sec.
Weapon Throw
Active Skill
Deals 40-49 damage to an enemy and decreases the Movement Speed by 55% and Attack Speed by 40%. Enemies' failed attacks have a 40% chance to deal damage.
-
Robbery branch[ | ]
There is a choice between 2 different talents on each "level" of the talent tree.
For the Robbery branch, exceptions are for the passive "Fortune's Favor" and the active "Bashing". Both are "special" talents with no alternative choice.
1rst Talent Choice
2nd Talent Choice
Thorny Net
Passive Skill
The Net skill also causes Bleeding and Poison for 7 sec.
Herbal Brew
Passive Skill
The Sip of Booze instant healing is increased by 20%.
Snacking
Passive Skill
The Thief can use food in the middle of a fight.
Master of Ambush
Passive Skill
When leaving Stealth state, the Thief recovers 2 Cunning points and increases Attack Speed and Critical Hit Chance by 30%.
Stand and Deliver
Passive Skill
When inflicting a critical hit upon an enemy under the Gold Lust effect, the Thief heals 3-3 Health. The talent has a 2 sec. cooldown.
Knock-Down Booze
Passive Skill
The Thief deals 6 Neutral Damage to enemies around him once per 2 sec., as long as the are under the Booze effect.
Fortune's Favor
Passive Skill
While under the Fortune's aura, the Thief also gains 5 Strength and Dexterity, plus every skill has a 10% chance of requiring no cooldown.
-
Robber's Fire
Passive Skill
Energy consumption of using the Gold Lust and Robbery skills is decreased by 50% in the area covered by the campfire and campfire range is increased by 15%. Deals 10-12 Fire damage per sec.
Marauder
Passive Skill
Damage dealt by the Robbery skill is increased by 20%. The chance of obtaining items when using Robbery is increased by 10% if the target is stunned or immobilized.
Robber
Passive Skill
The Robbery effect decreases the target's Defense in proportion of the amount of Cunning for 5 sec.
Dirty Fight
Passive Skill
The Energy consumption of the Kick, Distraction, and Net skills is decreased by 40%. The duration of negative effects caused by these spells is increased by 20%.
Bashing
Active Skill
The Thief deals 11-13 damage to the target, also causing Bleeding for 3 sec. The effectiveness of healing received by an enemy is reduced by 50%.
-
Massacre branch[ | ]
There is a choice between 2 different talents on each "level" of the talent tree.
For the Massacre branch, exceptions are for the passive "Dissection" and the active "Massacre". Both are "special" talents with no alternative choice.
1rst Talent Choice
2nd Talent Choice
Secret Operations
Passive Skill
If the Thief in a stealth mode, Poison deals an extra 35% damage to the enemies.
Penetrating Strikes
Passive Skill
Adder Strike, Bloody Strike, and Shadow Strike ignore 15% of the target's Defense.
Painful Wounds
Passive Skill
Bleeding and Double Strike deal 15% more damage to a target under the Poison effect.
Meat Grinder
Passive Skill
If the enemy is affected by Bleeding, the damage dealt by the Blade Dance and Bloody Strike skills is increased by 30% and the damage dealt by Double Strike is increased by 15%.
Parry
Passive Skill
Every time the Thief takes damage exceeding 7% of his Health, he delivers a retaliatory strike.
Blinding
Passive Skill
Upon entering Stealth state, enemies' Hit is decreased by 6 sec. Successfull attacks on enemies have a 40% chance of dealing 50% damage. Mass Effect: No more than 5 targets.
Dissection
Passive Skill
Damage dealt by Bleeding and Open Wound is increased by 20%.
-
Cruel Blows
Passive Skill
The Thief's critical blows affect the enemy with Bleeding for 6 sec. Bleeding deals 4-4 damage per sec. The talents has a 5 sec. cooldown.
Butcher
Passive Skill
The Thief deals 10% more damage to targets under the Bleeding effect.
Mass Intoxication
Passive Skill
When inflicting a critical hit with skills that have Finishing Blow feature, enemies within the range are affected by Poison for 4 sec. The number of targets depends on Cunning points.
Trickster
Passive Skill
The Thief's Dodge is increased by 4 for 5 sec. The talent has a 3 sec. cooldown.
Massacre
Active Skill
For 15 sec. the Thief's attacks have a chance of affecting enemies with Bleeding, but no more than once per 1.5 sec. Bleeding deals 4-4 damage per sec.