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Talents[ | ]
Warrior[ | ]
Mastery branch
Crusader[ | ]
Valor branch
Icon | Name | Type | Description |
NA | Pursuit | Passive Skill | The Warrior receives +30% Movement Speed for 3 sec. after using Charge |
NA | Emotional Control | Passive Skill | Outside of combat, the Crusader's Fury does not drop lower than 3. |
Sound of Victory | Passive Skill | The cooldown time for Retaliation and Squall is decreased by 10% every time the Crusader takes damage. | |
NA | Leader | Passive Skill | The Inspiration effect is applied to all Party members within 12 m. increasing your allies' Attack Speed by 5%. If you use Ispiration near a Banner of Light or a Banner of Darkness, this bonus will be doubled. |
NA | Justice | Passive Skill | Strike of Justice has a 20% chance of killing an ordinary Monster with a Health Level lower than 50%. Players, Elite, and Bosses take double damage instead of instant death. |
Furious Warrior | Passive Skill | Your blows dealt to the target under the Provocative Act effect have +15% chance of Critical Hit. | |
Mass Destruction | Passive Skill | The efficiency of mass attack skills is increased by 10%. | |
NA | Stupefying Strikes | Passive Skill | Your ordinary attacks have a 10% chance of stunning enemies whose Health Level is lower than that of the Crusader, for 2 sec. |
Witch Hunter | Passive Skill | Every time a negative effect is placed on a Warrior, he receives 3 Fury. | |
NA | Skull Crusher | Passive Skill | Crushing Blow, Shield Blow, and Bloody Harvest inflict the Vertigo effect on an enemy for 5 sec. The effect can stack up to 5 times, after which it wears off, and the target is stunned for 3 sec. |
Dragon Slayer | Passive Skill | The Crusader gets 10% Resistance to damage dealt by Elite Monsters and Bosses. | |
Aura's Blade | Active Skill | Deals 691-950 damage to an enemy while blinding them with light. The enemy's next attack is guaranteed to miss. A one-handed or two-handed sword is required. |
Defense branch
Icon | Name | Type | Description |
Master of Shields | Passive Skill | The cooldown time for the Shield Blow, Perfect Protection, and Reliable Protection skills is decreased by 20%. | |
Faith | Passive Skill | The Crusader's Defense is increased by 10% for 20 sec. after the Grand Cross is applied. | |
Tempered Steel | Passive Skill | The bonus from Steel Protection, Steel Health, and Steel Thorns is increased by 5%. | |
Planar Protection | Passive Skill | The duration of the Planar Barrier and Perfect Protection effects is increased by 35%. | |
Righteous Protection | Passive Skill | The damage of any attack directed against the Crusader is decreased by 30%. This effect can only be activated no more than 1 time every 60 sec. | |
NA | Imperturbability | Passive Skill | When the Crusader's Fury drops down to 0 in combat, his Defense is increased by 10% for 10 sec. |
Resilience | Passive Skill | Every time that the Crusader takes damage, his Defense is increased by 1% for 5 sec. This effect can stack up to 15 times, but no more than once per 1 sec. | |
NA | Tireless Protector | Passive Skill | Perfect Protection can be used in states in which other skills cannot be. |
NA | Ferocious Scream | Passive Skill | Using the Battle Shout skill gives you 2 Fury. |
Impetuosity | Passive Skill | The Squall and Shield Blow skills ignore 30% of the target's Defense. | |
Eye for an Eye | Passive Skill | Every time a critical blow is dealt to the Warrior, his Chance of a Critical Hit is increased by 20%. The effect wears off after one critical hit is dealt. | |
Aura's Shield | Active Skill | The Crusader becomes invulnerable to enemy attacks for 2 sec., but he cannot deal any damage either. This effect's duration is increased by 1 sec. for every Fury point. The effect continues until all Fury is consumed. |
Holiness branch
Icon | Name | Type | Description |
Inquisitor | Passive Skill | Attacks on targets under the Heretic's Brand effect restore 7 of the Crusader's Energy. | |
Hallowed Weapon | Passive Skill | Every 10 blows that reach the target allow the Crusader to use any one skill without consuming Energy. | |
NA | Clear Thoughts | Passive Skill | Hero's Blow, Piercing, and Whirlwind Blow cause 10% more damage if the Guardian Angel effect is active on the Crusader. |
NA | Determination | Passive Skill | The duration of the Inspiration effect is increased by 10 sec. |
Angels' Blessing | Passive Skill | After being healed by the Guardian Angel effect, the Crusader gets +15% to all attributes for 10 sec. | |
Divine Healing | Passive Skill | When casting the Holy Touch spell on your ally, you are healed by 50% of the Health restored to them. | |
NA | Compassion | Passive Skill | Ray of Light and Holy Touch restore 25% more Health to targets whose Health Level is lower than 50%. |
Providence | Passive Skill | Using the Ray of Light or Holy Punishment skills can reset the cooldown time for Grand Cross, Reliable Protection, and Breakthrough. | |
Warrior of Light | Passive Skill | The Banner of Light increases the Crusader's Attack by 7% (within its effective range). | |
NA | Body and Mind | Passive Skill | The Shield Blow, Anger, and Hero's Blow skills intensify the Crusader's healing effects by 20% for 10 sec. |
Reincarnation | Passive Skill | If the Crusader takes a fatal blow, he is instantly healed to 12% of his maximum Health. This effect cannot be activated more than once every 10 min. | |
Aura's Light | Active Skill | Blesses an ally for 3 min. When the Crusader heals someone, the blessed target receives 30% of the Health healed by the Crusader. This effect can only be active on one target at a time. |
Dark Knight[ | ]
Blood branch
Icon | Name | Type | Description |
NA | Pursuit | Passive Skill | The Warrior receives +30% Movement Speed for 3 sec. after using Charge |
Fossilized Bones | Passive Skill | The duration of the Bone Armor effect is increased by 30%. | |
Bloody Armor | Passive Skill | Using the Crushing Blow, Shield Blow, or Dagger of Plague skills extends the Bone Armor effect for 1 sec. | |
NA | Fire Steps | Passive Skill | Every time that a Dark Knight uses Charge or Leap in combat, he leaves a trail of black flame behind him which deals Fire Damage to enemies in close proximity to the flame. |
Blood Lust | Passive Skill | The damage of the Bloody Harvest skill is increased by 25% as long as the Dark Knight is under the Blazing Fury effect. | |
NA | Berserker | Passive Skill | As long as the Rampart Anger effect is active, the Dark Knight becomes immune to effects preventing the use of skills. |
Invigoration | Passive Skill | Restores 6% Health for every point of Fury lost out of combat. The use of Fury-consuming effects restores 6% of Health, no matter how many Fury points were consumed to use the skill. | |
Adrenaline | Passive Skill | The Dark Knight receives +20% Running Speed as long as he is under the Blazing Fury effect. | |
NA | Other World | Passive Skill | If the Dark Knight's Health drops below 20%, he passes into the world of shadows for 4 sec., becoming invisible and immune to Damage. This effect can be interrupted by using skills and can only be activated a maximum of 1 time every 5 min. |
Bloodsucker's Dagger | Passive Skill | You have a 10% chance of using Bloody Harvest instead of Auto Attack. | |
NA | Endless Fury | Passive Skill | Rampart Anger consumes Fury 30% more slowly |
Seal of Nosferatu | Active Skill | The Dark Knight is healed by 50% of the next 3 attacks directed at him. |
Power branch
Icon | Name | Type | Description |
Ominous Threat | Passive Skill | The Provocative Act effect decreases the target's Movement Speed by 60%. | |
NA | Leader | Passive Skill | The Inspiration effect is applied to all Party members within 12m. increasing your allies' Attack Speed by 5%. If you use Inspiration near a Banner of Light or a Banner of Darkness, this bonus will be doubled. |
Surge of Fury | Passive Skill | 40% Fury spent on using the Fury Rush skill is returned over 4 sec. | |
NA | Chains of Anger | Passive Skill | Usin Power Seizure doubles your current Fury. |
NA | Ferocious Scream | Passive Skill | Using the Battle Shout skill gives you 2 Fury. |
Banner Bearer of Darkness | Passive Skill | The Dark Knight's damage dealt to enemies damaged by the Banner of Darkness is increased by 7% for 5 sec. | |
Mass Destruction | Passive Skill | The efficiency of mass attack skills is increased by 10%. | |
Witch Hunter | Passive Skill | Every time a negative effect is placed on a Warrior, he receives 3 Fury. | |
Devastator | Passive Skill | The area of effect for the Anger, Earthquake, and Whirlwind Blow Skills is increased by 30%. | |
NA | Determination | Passive Skill | The duration of the Inspiration effect is increased by 10 sec. |
Dark Side | Passive Skill | The cooldown time for all skills the Dark Knight uses in the Banner of Darkness's area of effect is decreased by 20%. | |
Victim | Active Skill | Inflicts the Victim effect on an enemy for 20 sec., which accumulates the damage taken by the target. 80% of the accumulated damage si released after the target's death and distributed equally among enemies within range of 6 m. |
Steel branch
Icon | Name | Type | Description |
NA | Skull Crusher | Passive Skill | Crushing Blow, Shield Blow, and Bloody Harvest inflict the Vertigo effect on an enemy for 5 sec. The effect can stack up to 5 times, after which it wears off, and the target is stunned for 3 sec. |
Impetuosity | Passive Skill | The Squall and Shield Blow skills ignore 30% of the target's Defense. | |
Bloodletting | Passive Skill | Whirlwind Blow, Piercing, and Domination have a 50% chance of inflicting Bleeding,which causes periodic damage to the target for 7 sec. | |
Executioner | Passive Skill | The damage of domination, Crushing Blow, and Bloody Harvest is increased by 5% for every negative effect inflicted on an enemy, but no more than 25%. | |
Black Flame | Passive Skill | The Dark Knight's attacks have a 10% chance of causing a burst of black flame which deals 384-528 Fire Damage. | |
Furious Warrior | Passive Skill | Your blows dealt to the target under the Provocative Act effect have +15% chance of Critical Hit. | |
Mercilessness | Passive Skill | Every strike dealt by the Dark Knight increases his Attack by 1% for 5 sec. This effect can stack up to 15 times but no more than once every 1 sec. | |
Eye for an Eye | Passive Skill | Every time a critical blow is dealt to the Warrior, his Chance of a Critical Hit is increased by 20%. The effect wears off after one critical hit is dealt. | |
Stone Heart | Passive Skill | Damage taken from critical blows is decreased by 20%. | |
Epidemic | Passive Skill | The Dagger of Plague infects with Plague not only the selected enemy but also the enemy nearest to him. | |
Tempered Steel | Passive Skill | The bonus from Steel Protection, Steel Health, and Steel Thorns is increased by 5%. | |
Ice Strike | Active Skill | Summons an ice blade that deals damage and freezes the enemy. In his frozen state, the enemy loses all defense. |
Archer[ | ]
Shooting branch
Icon | Name | Type | Description |
Magical Target | Passive Skill | The bonus damage dealt to a target under the Target effect is increased from 15% to 20%. | |
NA | Unloading | Passive Skill | Auto Attack restores 4 of the Archer's Energy points. |
Deep Wounds | Passive Skill | The Piercing Shot skill inflicts the Bleeding effect, which causes an extra 28-39 damage every 2 sec. for 6 sec. | |
Healing Brew | Passive Skill | The efficiency of the First Aid and Wound Dressing skills is increased by 25%. | |
Second Wind | Passive Skill | The Vigor skill increases the natural regeneration of Energy by 50%. | |
Resilience | Passive Skill | When under the Aiming effect, the Archer takes 10% less Damage. | |
Reckless Shooter | Passive Skill | Every critical hit increases the Archer's Attack by 2% for 5 sec. This effect can stack up to 8 times. | |
NA | Regenerating Charge | Passive Skill | Healing Charge not only restores the target's Health but also gives him a Regeneration effect that restores an extra 366-504 Health over 10 sec. |
NA | Shooting Legs | Passive Skill | The fist shot slows down an enemy by 10%. Every subsequent shot slows down the target's Movement Speed by 1%. The effect's duration is 30 sec. |
NA | Toxic Charge | Passive Skill | The Archer can shoot an enemy with a Healing Charge, poisoning them for 19-26 damage every 2 sec. for 8 sec. |
NA | Stormtrooper | Passive Skill | Allows you to use Pellet Shot while moving. |
Energy Control | Active Skill | Energy consumption is decreased by 50% for 10 sec. |
Hunter[ | ]
Traps branch
Icon | Name | Type | Description |
NA | Explosive Healing | Passive Skill | The Healing Charge not only heals the target but also hits all enemies around within 3 m. |
Trapper | Passive Skill | The duration of effects inflicted by Burst and Traps is increased by 20%. | |
NA | Exploding Lure | Passive Skill | When your Dummy dies, it explodes, dealing 237-326 Fire Damage to all enemies within 3 m. |
Elaborate Mechanisms | Passive Skill | The Trap poisons the victim, dealing 34-46 Damage every 2 sec. as long as the target is trapped. | |
Thorny Lure | Passive Skill | When your Dummy is attacked, it deals 284 damage to nearby enemies. | |
Flawless Shooting | Passive Skill | The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect. | |
Shoot-Off | Passive Skill | The damage caused to targets that are slowed down or immobilized is increased by 10%. | |
NA | Handful of Burrs | Passive Skill | Upon being activated, a Burr causes damage and slows down all enemies within 3 m. |
NA | Trap Throw | Active Skill | Allows you to throw a Burr, a Trap, and the Ice Trap up to a distance of 10 m. |
NA | Confidence | Passive Skill | A Critical Hit increases the chance that the next shot will hit by 10 points. |
Deadly Traps | Passive Skill | Traps deal +50% Damage. | |
Ice Trap | Active Skill | Places a trap that explodes and freezes the ground within a range of 6 m. for 5 sec. Every second, the Movement Speed of the enemies in the frozen area is decreased by 35% for 5 sec.; this effect can be stacked up to 3 times. |
Survival branch
Icon | Name | Type | Description |
Buzzing Arrows | Active Skill | The Hunter's attacks have a 7% chance of spontaneously summoning a battle or hunting Bumblebuzz without using Energy. | |
Master of Hypnosis | Passive Skill | Hypnosis can be applied not only to Animals but to Insects and Plants as well. | |
NA | Rescue Operations | Passive Skill | The efficiency of elixirs summoned by the Hunter's Whistle skill is increased by 20%. |
Camouflage Expert | Passive Skill | Using Camouflage consumes 50% less Energy. | |
Bombardment | Passive Skill | Bombs summoned by the Battle Whistle skill deal 20% more Damage. | |
Defensive Tactics | Passive Skill | After using the Leap or Jump Back skill, the Hunter's Defense is increased by 60% for 7 sec. | |
NA | Laceration | Passive Skill | Beasts under the Hunter's control get +30% Attack. |
NA | Beastly Temper | Passive Skill | The Hunter's Critical Damage is increased by 20% if there is a beast under his control. |
NA | Medical Training | Passive Skill | Wound Dressing is active for 50% longer. |
Thug | Passive Skill | The cooldown time for the Buttstock Strike skill is decreased by 50%. | |
NA | Field Ammunition | Passive Skill | The Archer receives +5% Attack for 20 sec., for every ally raised by the Walking Tour skill, but no more than 15%. |
Leader of the Pack | Active Skill | Attack Power and Movement Speed is increased by 25%. |
Hunting branch
Icon | Name | Type | Description |
NA | Mother Wit | Passive Skill | The Undistracted Attention skill instantly and completely refills 1 Focus point. |
NA | Shotgun Hunt | Passive Skill | The Pellet Shot skill's Energy consumption is decreased by 50%. |
Master of Bows | Passive Skill | The cooldown time for the Arrow Shower skill decreased by 30%. | |
Escape | Passive Skill | The Jump Back skill can be used to remove slowdown and immobilization effects from the Hunter. | |
NA | Nail Arrow | Passive Skill | The Blunt Arrow skill always causes Critical Damage and almost never misses the target. |
NA | Fire Shower | Passive Skill | The Aroow Shower sets the ground on fire. This flame deals 35-48 damage to enemies every 1 sec. for 10 sec. |
Acidic Ammunition | Passive Skill | The Archer's attacks have a 20% chance of decreasing the target's defense by 20% for 5 sec. This effect can stack up to 2 times. | |
NA | Fury Control | Passive Skill | When in Beastly Fury mode, you can use 1 skill without leaving that mode. |
Poisoned Ammunition | Passive Skill | The Hunter's attacks have a 20% chance of poisoning the enemy, dealing 71 damage every 2 sec. for 8 sec. | |
NA | Wild Wild West | Passive Skill | The duration of Beastly Fury mode is extended from 9 to 12 sec. |
Hunter Sorcerer | Passive Skill | The Hunter has a 30% chance of shooting two Magical Arrows instead of one. | |
Parasite | Active Skill | A shot containing a parasite capsule deals 204-281 damage. The Parasite deals 284-390 neutral damage to the victim when Health-restoring spells are applied to them. |
Sniper[ | ]
Neutralization branch
Icon | Name | Type | Description |
NA | Mother Wit | Passive Skill | The Undistracted Attention skill instantly and completely refills 1 Focus point. |
NA | Sniper Training | Passive Skill | If the Sniper does not move far at least 3 sec., the Aiming skill is applied to him, regardless or whether this skill is available and without consuming Energy. |
Long-Range Shooting | Passive Skill | The Sniper's shooting range is increased by 12%. | |
Knowledge of Anatomy | Passive Skill | The Sniper's shooting attacks have a 10% chance of striking the enemy's vital organs, causing an injury which decreases the enemy's Attack, Defense, or Speed by 15% for 10 sec. | |
NA | Soldier of Fortune | Passive Skill | There's a 20% chance that the amount of gold you receive for killing a monster will be increased by 100%. |
NA | Ominous Rage | Passive Skill | The cooldown time for the Cannonade, Desperado, and Fragmentation Shot skills is decreased by 25% for each enemy killed with these skills. |
Sniper's Target | Passive Skill | The use of the Target skill allows the Sniper to use any single skill without consuming Energy. | |
Shoot-Off | Passive Skill | The damage caused to targets that are slowed down or immobilized is increased by 10%. | |
Acidic Ammunition | Passive Skill | The Archer's attacks have a 20% chance of decreasing the target's defense by 20% for 5 sec. This effect can stack up to 2 times. | |
Thug | Passive Skill | The cooldown time for the Buttstock Strike skill is decreased by 50%. | |
Implacability | Passive Skill | The cooldown time for the Finishing Blow and Headshot skills is decreased by 25%. | |
Sniper Shot | Active Skill | Deals 105-145 damage to an enemy and always hits the target. The speed at which focus is gained is increased 2 times for the next 10 sec. |
Engineering branch
Icon | Name | Type | Description |
NA | Explosive Healing | Passive Skill | The Healing Charge not only heals the target but also hits all enemies around within 3 m. |
Aiming Mechanism | Passive Skill | Roland cannons attack the targets under the Target effect, wherever possible, dealing increased damage in the process. | |
NA | Detector | Passive Skill | Roland cannons can attack hidden and invisible targets if the Sniper is under the Eagle Eye effect. |
NA | Field Ammunition | Passive Skill | The Archer receives +5% Attack for 20 sec., for every ally raised by the Walking Tour skill, but no more than 15%. |
Explosive Shots | Passive Skill | Roland cannons have a 30% chance of dealing critical damage. | |
NA | Deafening Explosion | Passive Skill | Proximity Mine stuns enemies for 1 sec. |
Deadly Traps | Passive Skill | Traps deal +50% Damage. | |
NA | Medical Training | Passive Skill | Wound Dressing is active for 50% longer. |
NA | Heavy Ammunition | Active Skill | Attacks from Roland V and Roland VI cannons have a chance of knocking the enemy back. |
NA | Handful of Burrs | Passive Skill | Upon being activated, a Burr causes damage and slows down all enemies within 3 m. |
NA | Durable Equipment | Passive Skill | The life an health of Roland cannons is increased by 30%. |
Roland X | Active Skill | A mobile automatic attack system. Follows the Sniper and attacks enemies. A second use of the skill makes the cannon dig in, which significantly increases its Attack and Defense. |
Liquidation branch
Icon | Name | Type | Description |
Ricochet | Passive Skill | The players Auto Attack has a 50% chance of dealing damage not only to the target but also to one more enemy within a short distance. | |
Flawless Shooting | Passive Skill | The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect. | |
NA | Punctuality | Passive Skill | The Temporal Shot deals extra 9-13 damage immediately upon hitting. |
NA | Cannoneer | Passive Skill | The hit area of the Fragmentation Shot, Cannonade, and Rocket Jump skills is increased by 30%. |
NA | Shooter | Passive Skill | Damage caused by the Sniper's attacks is increased by 7% if their target is more than 7 m. away from them. |
NA | Sharp Shards | Passive Skill | Damage dealt by the Fragmentation Shot, Cannonade, and Pellet Shot skills can be critical. |
NA | Full Metal Bullets | Passive Skill | Each shot deals 2.4 additional damage. |
NA | Killing Power | Passive Skill | Precise Shot deals +20% damage. |
NA | Masterly Aiming | Passive Skill | Trial Shot increases the Chance of Critical Damage for two subsequent ordinary shots by 10%. |
NA | Armor Burner | Passive Skill | Precise Shot burns through the target's armor, which causes them to get -20% Defense for 10 sec. |
Headhunter | Passive Skill | Damage dealt to Orcs, Undead, and Humanoid creatures is increased by 7%. | |
Flamethrower | Active Skill | The Sniper deals 4-6 damage to enemies in front of him every 0.3 sec. for 3 sec.; also, he can move when wielding a Flamethrower. The effect's duration is increased by 1 sec. for every focus point. The effect continues until all Focus is consumed. |