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Talents[ | ]

Warrior[ | ]

Mastery branch

Icon Name Type Description
Swd 004
Courage Passive Skill The Warrior receives +10% to his Attack if there are 4 or more enemies nearby.
Swd 005
Battle Determination Passive Skill Energy consumption in combat is decreased by 10%.
Swd 014
Binding Passive Skill Using the Perfect Protection skill decreases the Movement Speed of enemies around the Warrior by 60%.
Swd 012
Might Passive Skill The cooldown times of Anger and Whirlwind Blow are decreased by 2 sec.
Swd 006
Furious Fight Passive Skill Gives +1Ap1in combat, once every 8 sec.
Swd 009
Protector Passive Skill Your attacks considerably increase the Monsters' aggression level, decreasing the chance that they will attack your friends.
Swd 010
Royal Guardian Passive Skill Damage Resistance is increased by 20% (30% with a shield equipped) if the Warrior's Health sinks lower than 30%.
Wlk 007 old
Knack Passive Skill Using auras and summoning a mount are completed instantly.
Swd 001
Cavarly Charge Passive Skill Mounted Movement Speed is increased by 10%.
Swd 013
Zeal Passive Skill Decreases the duration of slowdown and loss of control effect that you receive by 30%.
Swd 017
Deadly Lance Passive Skill The Charge and Spear Throw skills immobilize the target by 3 sec.
Swd s 01
Warrior's Blow Active Skill Deals 665-915 damage and inflicts a certain effect on an enemy, depending on the equipped weapon:
  • Hammer - stun for 2 sec.;
  • Axe - Defense is decreased by 20% for 10 sec.;
  • Sword or Spear - Attack is decreased by 10% for 10 sec.

Crusader[ | ]

Valor branch

Icon Name Type Description
NA Pursuit Passive Skill The Warrior receives +30% Movement Speed for 3 sec. after using Charge
NA Emotional Control Passive Skill Outside of combat, the Crusader's Fury does not drop lower than 3.
Crs 013
Sound of Victory Passive Skill The cooldown time for Retaliation and Squall is decreased by 10% every time the Crusader takes damage.
NA Leader Passive Skill The Inspiration effect is applied to all Party members within 12 m. increasing your allies' Attack Speed by 5%. If you use Ispiration near a Banner of Light or a Banner of Darkness, this bonus will be doubled.
NA Justice Passive Skill Strike of Justice has a 20% chance of killing an ordinary Monster with a Health Level lower than 50%. Players, Elite, and Bosses take double damage instead of instant death.
Swd 007
Furious Warrior Passive Skill Your blows dealt to the target under the Provocative Act effect have +15% chance of Critical Hit.
Swd 011
Mass Destruction Passive Skill The efficiency of mass attack skills is increased by 10%.
NA Stupefying Strikes Passive Skill Your ordinary attacks have a 10% chance of stunning enemies whose Health Level is lower than that of the Crusader, for 2 sec.
Swd 003
Witch Hunter Passive Skill Every time a negative effect is placed on a Warrior, he receives 3 Fury.
NA Skull Crusher Passive Skill Crushing Blow, Shield Blow, and Bloody Harvest inflict the Vertigo effect on an enemy for 5 sec. The effect can stack up to 5 times, after which it wears off, and the target is stunned for 3 sec.
Crs 010
Dragon Slayer Passive Skill The Crusader gets 10% Resistance to damage dealt by Elite Monsters and Bosses.
Crs s 03
Aura's Blade Active Skill Deals 691-950 damage to an enemy while blinding them with light. The enemy's next attack is guaranteed to miss. A one-handed or two-handed sword is required.


Defense branch

Icon Name Type Description
Crs 004
Master of Shields Passive Skill The cooldown time for the Shield Blow, Perfect Protection, and Reliable Protection skills is decreased by 20%.
Crs 011
Faith Passive Skill The Crusader's Defense is increased by 10% for 20 sec. after the Grand Cross is applied.
Swd 008
Tempered Steel Passive Skill The bonus from Steel Protection, Steel Health, and Steel Thorns is increased by 5%.
Crs 007
Planar Protection Passive Skill The duration of the Planar Barrier and Perfect Protection effects is increased by 35%.
Crs 008
Righteous Protection Passive Skill The damage of any attack directed against the Crusader is decreased by 30%. This effect can only be activated no more than 1 time every 60 sec.
NA Imperturbability Passive Skill When the Crusader's Fury drops down to 0 in combat, his Defense is increased by 10% for 10 sec.
Crs 003
Resilience Passive Skill Every time that the Crusader takes damage, his Defense is increased by 1% for 5 sec. This effect can stack up to 15 times, but no more than once per 1 sec.
NA Tireless Protector Passive Skill Perfect Protection can be used in states in which other skills cannot be.
NA Ferocious Scream Passive Skill Using the Battle Shout skill gives you 2 Fury.
Swd 002
Impetuosity Passive Skill The Squall and Shield Blow skills ignore 30% of the target's Defense.
Swd 016
Eye for an Eye Passive Skill Every time a critical blow is dealt to the Warrior, his Chance of a Critical Hit is increased by 20%. The effect wears off after one critical hit is dealt.
Crs s 01
Aura's Shield Active Skill The Crusader becomes invulnerable to enemy attacks for 2 sec., but he cannot deal any damage either. This effect's duration is increased by 1 sec. for every Fury point. The effect continues until all Fury is consumed.


Holiness branch

Icon Name Type Description
Crs 014
Inquisitor Passive Skill Attacks on targets under the Heretic's Brand effect restore 7 of the Crusader's Energy.
Crs 005
Hallowed Weapon Passive Skill Every 10 blows that reach the target allow the Crusader to use any one skill without consuming Energy.
NA Clear Thoughts Passive Skill Hero's Blow, Piercing, and Whirlwind Blow cause 10% more damage if the Guardian Angel effect is active on the Crusader.
NA Determination Passive Skill The duration of the Inspiration effect is increased by 10 sec.
Crs 002
Angels' Blessing Passive Skill After being healed by the Guardian Angel effect, the Crusader gets +15% to all attributes for 10 sec.
Crs 012
Divine Healing Passive Skill When casting the Holy Touch spell on your ally, you are healed by 50% of the Health restored to them.
NA Compassion Passive Skill Ray of Light and Holy Touch restore 25% more Health to targets whose Health Level is lower than 50%.
Crs 001
Providence Passive Skill Using the Ray of Light or Holy Punishment skills can reset the cooldown time for Grand Cross, Reliable Protection, and Breakthrough.
Crs 009
Warrior of Light Passive Skill The Banner of Light increases the Crusader's Attack by 7% (within its effective range).
NA Body and Mind Passive Skill The Shield Blow, Anger, and Hero's Blow skills intensify the Crusader's healing effects by 20% for 10 sec.
Crs 006
Reincarnation Passive Skill If the Crusader takes a fatal blow, he is instantly healed to 12% of his maximum Health. This effect cannot be activated more than once every 10 min.
Crs s 02
Aura's Light Active Skill Blesses an ally for 3 min. When the Crusader heals someone, the blessed target receives 30% of the Health healed by the Crusader. This effect can only be active on one target at a time.

Dark Knight[ | ]

Blood branch

Icon Name Type Description
NA Pursuit Passive Skill The Warrior receives +30% Movement Speed for 3 sec. after using Charge
Dkn 014
Fossilized Bones Passive Skill The duration of the Bone Armor effect is increased by 30%.
Dkn 014 old
Bloody Armor Passive Skill Using the Crushing Blow, Shield Blow, or Dagger of Plague skills extends the Bone Armor effect for 1 sec.
NA Fire Steps Passive Skill Every time that a Dark Knight uses Charge or Leap in combat, he leaves a trail of black flame behind him which deals Fire Damage to enemies in close proximity to the flame.
Dkn 012
Blood Lust Passive Skill The damage of the Bloody Harvest skill is increased by 25% as long as the Dark Knight is under the Blazing Fury effect.
NA Berserker Passive Skill As long as the Rampart Anger effect is active, the Dark Knight becomes immune to effects preventing the use of skills.
Dkn 011
Invigoration Passive Skill Restores 6% Health for every point of Fury lost out of combat. The use of Fury-consuming effects restores 6% of Health, no matter how many Fury points were consumed to use the skill.
Dkn 001
Adrenaline Passive Skill The Dark Knight receives +20% Running Speed as long as he is under the Blazing Fury effect.
NA Other World Passive Skill If the Dark Knight's Health drops below 20%, he passes into the world of shadows for 4 sec., becoming invisible and immune to Damage. This effect can be interrupted by using skills and can only be activated a maximum of 1 time every 5 min.
Dkn 008
Bloodsucker's Dagger Passive Skill You have a 10% chance of using Bloody Harvest instead of Auto Attack.
NA Endless Fury Passive Skill Rampart Anger consumes Fury 30% more slowly
Dkn s 02
Seal of Nosferatu Active Skill The Dark Knight is healed by 50% of the next 3 attacks directed at him.

Power branch

Icon Name Type Description
Dkn 007
Ominous Threat Passive Skill The Provocative Act effect decreases the target's Movement Speed by 60%.
NA Leader Passive Skill The Inspiration effect is applied to all Party members within 12m. increasing your allies' Attack Speed by 5%. If you use Inspiration near a Banner of Light or a Banner of Darkness, this bonus will be doubled.
Dkn 016
Surge of Fury Passive Skill 40% Fury spent on using the Fury Rush skill is returned over 4 sec.
NA Chains of Anger Passive Skill Usin Power Seizure doubles your current Fury.
NA Ferocious Scream Passive Skill Using the Battle Shout skill gives you 2 Fury.
Dkn 017
Banner Bearer of Darkness Passive Skill The Dark Knight's damage dealt to enemies damaged by the Banner of Darkness is increased by 7% for 5 sec.
Swd 011
Mass Destruction Passive Skill The efficiency of mass attack skills is increased by 10%.
Swd 003
Witch Hunter Passive Skill Every time a negative effect is placed on a Warrior, he receives 3 Fury.
Dkn 009
Devastator Passive Skill The area of effect for the Anger, Earthquake, and Whirlwind Blow Skills is increased by 30%.
NA Determination Passive Skill The duration of the Inspiration effect is increased by 10 sec.
Dkn 010
Dark Side Passive Skill The cooldown time for all skills the Dark Knight uses in the Banner of Darkness's area of effect is decreased by 20%.
Dkn s 01
Victim Active Skill Inflicts the Victim effect on an enemy for 20 sec., which accumulates the damage taken by the target. 80% of the accumulated damage si released after the target's death and distributed equally among enemies within range of 6 m.

Steel branch

Icon Name Type Description
NA Skull Crusher Passive Skill Crushing Blow, Shield Blow, and Bloody Harvest inflict the Vertigo effect on an enemy for 5 sec. The effect can stack up to 5 times, after which it wears off, and the target is stunned for 3 sec.
Swd 002
Impetuosity Passive Skill The Squall and Shield Blow skills ignore 30% of the target's Defense.
Dkn 005
Bloodletting Passive Skill Whirlwind Blow, Piercing, and Domination have a 50% chance of inflicting Bleeding,which causes periodic damage to the target for 7 sec.
Dkn 006
Executioner Passive Skill The damage of domination, Crushing Blow, and Bloody Harvest is increased by 5% for every negative effect inflicted on an enemy, but no more than 25%.
Dkn 003
Black Flame Passive Skill The Dark Knight's attacks have a 10% chance of causing a burst of black flame which deals 384-528 Fire Damage.
Swd 007
Furious Warrior Passive Skill Your blows dealt to the target under the Provocative Act effect have +15% chance of Critical Hit.
Dkn 002
Mercilessness Passive Skill Every strike dealt by the Dark Knight increases his Attack by 1% for 5 sec. This effect can stack up to 15 times but no more than once every 1 sec.
Swd 016
Eye for an Eye Passive Skill Every time a critical blow is dealt to the Warrior, his Chance of a Critical Hit is increased by 20%. The effect wears off after one critical hit is dealt.
Dkn 004
Stone Heart Passive Skill Damage taken from critical blows is decreased by 20%.
Dkn 015
Epidemic Passive Skill The Dagger of Plague infects with Plague not only the selected enemy but also the enemy nearest to him.
Swd 008
Tempered Steel Passive Skill The bonus from Steel Protection, Steel Health, and Steel Thorns is increased by 5%.
Dkn s 03
Ice Strike Active Skill Summons an ice blade that deals damage and freezes the enemy. In his frozen state, the enemy loses all defense.

Archer[ | ]

Shooting branch

Icon Name Type Description
Arc 006
Magical Target Passive Skill The bonus damage dealt to a target under the Target effect is increased from 15% to 20%.
NA Unloading Passive Skill Auto Attack restores 4 of the Archer's Energy points.
Arc 002
Deep Wounds Passive Skill The Piercing Shot skill inflicts the Bleeding effect, which causes an extra 28-39 damage every 2 sec. for 6 sec.
Arc 008
Healing Brew Passive Skill The efficiency of the First Aid and Wound Dressing skills is increased by 25%.
Arc 001
Second Wind Passive Skill The Vigor skill increases the natural regeneration of Energy by 50%.
Arc 014
Resilience Passive Skill When under the Aiming effect, the Archer takes 10% less Damage.
Arc 005
Reckless Shooter Passive Skill Every critical hit increases the Archer's Attack by 2% for 5 sec. This effect can stack up to 8 times.
NA Regenerating Charge Passive Skill Healing Charge not only restores the target's Health but also gives him a Regeneration effect that restores an extra 366-504 Health over 10 sec.
NA Shooting Legs Passive Skill The fist shot slows down an enemy by 10%. Every subsequent shot slows down the target's Movement Speed by 1%. The effect's duration is 30 sec.
NA Toxic Charge Passive Skill The Archer can shoot an enemy with a Healing Charge, poisoning them for 19-26 damage every 2 sec. for 8 sec.
NA Stormtrooper Passive Skill Allows you to use Pellet Shot while moving.
Arc s 01
Energy Control Active Skill Energy consumption is decreased by 50% for 10 sec.

Hunter[ | ]

Traps branch

Icon Name Type Description
NA Explosive Healing Passive Skill The Healing Charge not only heals the target but also hits all enemies around within 3 m.
Hnt 014
Trapper Passive Skill The duration of effects inflicted by Burst and Traps is increased by 20%.
NA Exploding Lure Passive Skill When your Dummy dies, it explodes, dealing 237-326 Fire Damage to all enemies within 3 m.
Hnt 011
Elaborate Mechanisms Passive Skill The Trap poisons the victim, dealing 34-46 Damage every 2 sec. as long as the target is trapped.
Hnt 004
Thorny Lure Passive Skill When your Dummy is attacked, it deals 284 damage to nearby enemies.
Arc 007
Flawless Shooting Passive Skill The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect.
Arc 011
Shoot-Off Passive Skill The damage caused to targets that are slowed down or immobilized is increased by 10%.
NA Handful of Burrs Passive Skill Upon being activated, a Burr causes damage and slows down all enemies within 3 m.
NA Trap Throw Active Skill Allows you to throw a Burr, a Trap, and the Ice Trap up to a distance of 10 m.
NA Confidence Passive Skill A Critical Hit increases the chance that the next shot will hit by 10 points.
Arc 015
Deadly Traps Passive Skill Traps deal +50% Damage.
Hnt s 03
Ice Trap Active Skill Places a trap that explodes and freezes the ground within a range of 6 m. for 5 sec. Every second, the Movement Speed of the enemies in the frozen area is decreased by 35% for 5 sec.; this effect can be stacked up to 3 times.

Survival branch

Icon Name Type Description
Hnt 009
Buzzing Arrows Active Skill The Hunter's attacks have a 7% chance of spontaneously summoning a battle or hunting Bumblebuzz without using Energy.
Hnt 012
Master of Hypnosis Passive Skill Hypnosis can be applied not only to Animals but to Insects and Plants as well.
NA Rescue Operations Passive Skill The efficiency of elixirs summoned by the Hunter's Whistle skill is increased by 20%.
Hnt 016
Camouflage Expert Passive Skill Using Camouflage consumes 50% less Energy.
Hnt 002
Bombardment Passive Skill Bombs summoned by the Battle Whistle skill deal 20% more Damage.
Hnt 015
Defensive Tactics Passive Skill After using the Leap or Jump Back skill, the Hunter's Defense is increased by 60% for 7 sec.
NA Laceration Passive Skill Beasts under the Hunter's control get +30% Attack.
NA Beastly Temper Passive Skill The Hunter's Critical Damage is increased by 20% if there is a beast under his control.
NA Medical Training Passive Skill Wound Dressing is active for 50% longer.
Arc 012
Thug Passive Skill The cooldown time for the Buttstock Strike skill is decreased by 50%.
NA Field Ammunition Passive Skill The Archer receives +5% Attack for 20 sec., for every ally raised by the Walking Tour skill, but no more than 15%.
Hnt s 01
Leader of the Pack Active Skill Attack Power and Movement Speed is increased by 25%.

Hunting branch

Icon Name Type Description
NA Mother Wit Passive Skill The Undistracted Attention skill instantly and completely refills 1 Focus point.
NA Shotgun Hunt Passive Skill The Pellet Shot skill's Energy consumption is decreased by 50%.
Hnt 006
Master of Bows Passive Skill The cooldown time for the Arrow Shower skill decreased by 30%.
Hnt 017
Escape Passive Skill The Jump Back skill can be used to remove slowdown and immobilization effects from the Hunter.
NA Nail Arrow Passive Skill The Blunt Arrow skill always causes Critical Damage and almost never misses the target.
NA Fire Shower Passive Skill The Aroow Shower sets the ground on fire. This flame deals 35-48 damage to enemies every 1 sec. for 10 sec.
Arc 004
Acidic Ammunition Passive Skill The Archer's attacks have a 20% chance of decreasing the target's defense by 20% for 5 sec. This effect can stack up to 2 times.
NA Fury Control Passive Skill When in Beastly Fury mode, you can use 1 skill without leaving that mode.
Hnt 008
Poisoned Ammunition Passive Skill The Hunter's attacks have a 20% chance of poisoning the enemy, dealing 71 damage every 2 sec. for 8 sec.
NA Wild Wild West Passive Skill The duration of Beastly Fury mode is extended from 9 to 12 sec.
Hnt 013
Hunter Sorcerer Passive Skill The Hunter has a 30% chance of shooting two Magical Arrows instead of one.
Hnt s 02
Parasite Active Skill A shot containing a parasite capsule deals 204-281 damage. The Parasite deals 284-390 neutral damage to the victim when Health-restoring spells are applied to them.

Sniper[ | ]

Neutralization branch

Icon Name Type Description
NA Mother Wit Passive Skill The Undistracted Attention skill instantly and completely refills 1 Focus point.
NA Sniper Training Passive Skill If the Sniper does not move far at least 3 sec., the Aiming skill is applied to him, regardless or whether this skill is available and without consuming Energy.
Sni 015
Long-Range Shooting Passive Skill The Sniper's shooting range is increased by 12%.
Sni 016
Knowledge of Anatomy Passive Skill The Sniper's shooting attacks have a 10% chance of striking the enemy's vital organs, causing an injury which decreases the enemy's Attack, Defense, or Speed by 15% for 10 sec.
NA Soldier of Fortune Passive Skill There's a 20% chance that the amount of gold you receive for killing a monster will be increased by 100%.
NA Ominous Rage Passive Skill The cooldown time for the Cannonade, Desperado, and Fragmentation Shot skills is decreased by 25% for each enemy killed with these skills.
Sni 002
Sniper's Target Passive Skill The use of the Target skill allows the Sniper to use any single skill without consuming Energy.
Arc 011
Shoot-Off Passive Skill The damage caused to targets that are slowed down or immobilized is increased by 10%.
Arc 004
Acidic Ammunition Passive Skill The Archer's attacks have a 20% chance of decreasing the target's defense by 20% for 5 sec. This effect can stack up to 2 times.
Arc 012
Thug Passive Skill The cooldown time for the Buttstock Strike skill is decreased by 50%.
Sni 017
Implacability Passive Skill The cooldown time for the Finishing Blow and Headshot skills is decreased by 25%.
Sni s 03
Sniper Shot Active Skill Deals 105-145 damage to an enemy and always hits the target. The speed at which focus is gained is increased 2 times for the next 10 sec.

Engineering branch

Icon Name Type Description
NA Explosive Healing Passive Skill The Healing Charge not only heals the target but also hits all enemies around within 3 m.
Sni 001
Aiming Mechanism Passive Skill Roland cannons attack the targets under the Target effect, wherever possible, dealing increased damage in the process.
NA Detector Passive Skill Roland cannons can attack hidden and invisible targets if the Sniper is under the Eagle Eye effect.
NA Field Ammunition Passive Skill The Archer receives +5% Attack for 20 sec., for every ally raised by the Walking Tour skill, but no more than 15%.
Sni 014
Explosive Shots Passive Skill Roland cannons have a 30% chance of dealing critical damage.
NA Deafening Explosion Passive Skill Proximity Mine stuns enemies for 1 sec.
Arc 015
Deadly Traps Passive Skill Traps deal +50% Damage.
NA Medical Training Passive Skill Wound Dressing is active for 50% longer.
NA Heavy Ammunition Active Skill Attacks from Roland V and Roland VI cannons have a chance of knocking the enemy back.
NA Handful of Burrs Passive Skill Upon being activated, a Burr causes damage and slows down all enemies within 3 m.
NA Durable Equipment Passive Skill The life an health of Roland cannons is increased by 30%.
Sni s 02
Roland X Active Skill A mobile automatic attack system. Follows the Sniper and attacks enemies. A second use of the skill makes the cannon dig in, which significantly increases its Attack and Defense.

Liquidation branch

Icon Name Type Description
Sni 003
Ricochet Passive Skill The players Auto Attack has a 50% chance of dealing damage not only to the target but also to one more enemy within a short distance.
Arc 007
Flawless Shooting Passive Skill The Archer's chance of hitting is increased by 15 as long as he is under the Eagle Eye effect.
NA Punctuality Passive Skill The Temporal Shot deals extra 9-13 damage immediately upon hitting.
NA Cannoneer Passive Skill The hit area of the Fragmentation Shot, Cannonade, and Rocket Jump skills is increased by 30%.
NA Shooter Passive Skill Damage caused by the Sniper's attacks is increased by 7% if their target is more than 7 m. away from them.
NA Sharp Shards Passive Skill Damage dealt by the Fragmentation Shot, Cannonade, and Pellet Shot skills can be critical.
NA Full Metal Bullets Passive Skill Each shot deals 2.4 additional damage.
NA Killing Power Passive Skill Precise Shot deals +20% damage.
NA Masterly Aiming Passive Skill Trial Shot increases the Chance of Critical Damage for two subsequent ordinary shots by 10%.
NA Armor Burner Passive Skill Precise Shot burns through the target's armor, which causes them to get -20% Defense for 10 sec.
Sni 013
Headhunter Passive Skill Damage dealt to Orcs, Undead, and Humanoid creatures is increased by 7%.
Sni s 01
Flamethrower Active Skill The Sniper deals 4-6 damage to enemies in front of him every 0.3 sec. for 3 sec.; also, he can move when wielding a Flamethrower. The effect's duration is increased by 1 sec. for every focus point. The effect continues until all Focus is consumed.
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