Crusader's Skills
Icon | Name | Consume | Use | Distance | Cooldown | Description |
Holy Punishment | 11 | 0.7 sec. | 10 | 2 sec. | Deals 24-34 damage. The Undead and enemies exposed to the Heretic’s Brand effect take 150% Damage. Uses 1 Fury point. | |
Banner of Light | 10 | 2 sec. | --- | 25 sec. | Creates a banner that heals you and your Party (1-2 Health points every 2 sec.) Out of combat, the banner’s healing efficiency is increased. | |
Steel Health | 25 | 5 sec. | --- | 1 sec. | Increases Health by 20% and healing received by 10%. | |
Strike of Justice | 10 | Instant | --- | 5 sec. | With a powerful swing of his weapon, the Crusader deals 23-32 Damage to the enemy. The Strike of Justice cannot miss. Also, its Chance of Critical Hit is increased by 20%. Required: sword, axe, hammer, or spear. | |
Guardian Angel | 20 | Instant | --- | 3 min. 20 sec. | You are healed if your Health drops lower than the critical value. | |
Hero's Blow | 10 | Instant | --- | 6 sec. | A powerful jumping attack. Deals 21-29 damage to the target, plus 10% of the damage taken by the Crusader over the last 10 sec. Uses 2 Fury points. Required: Sword, Axe, or Hammer. | |
Grand Cross | 30 | 3 sec. | 3 | 10 sec. | Deals 25-34 damage to enemies within a range of 3 m. This damage is increased by 25% for each Fury point. Casting this spell cannot be interrupted. | |
Reliable Protection | 12 | 3 sec. | 3 | 12 sec. | The Crusader gets, for 3 sec., immense Damage Resistance and an immunity to immobilization and loss of control effects, after which he deals damage to the enemy, consuming half of his own Fury. The damage dealt depends on the amount of Fury consumed. Required: Shield. | |
Ray of Light | 10 | Instant | 10 | 4 sec. | Deals 90-124 damage to an enemy or restores 113-267 Health to a friendly target. | |
Retaliation | 12 | Instant | --- | 9 sec. | Deals 16-22 damage to hostile targets at a distance of up to 15 m. Required: Sword, Axe, Hammer, or Spear. | |
Heretic's Brand | 9 | Instant | 5 | 30 sec. | The damage dealt to the target is increased. Every subsequent attack is 10% stronger than the previous one, starting with +20%. | |
Planar Barrier | 10 | Instant | 5 | 15 sec. | A magic barrier that blocks long-range skills directed through it. | |
Holy Touch | 10 | Instant | --- | 1 sec. | Restores 29-40 of a friendly target’s Health. Cannot be used on self. |