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Transmutation Cards
Gold Cards
Elemental Cards
Monster Cards
Please be aware that much of the data has been translated directly from Russian. Any literal translations (that have not been adapted) are marked with italics.
Image | Name | Description | Slot |
Card of the Acorn | +1 Fury, +5% Defence | Armour | |
Card of the Air Devourer | +6% Attack and 10% Air Damage for two-handed weapons, 7% Air Damage for one-handed weapons | Weapons | |
Card of the Alice | +7 Dexterity, 10% chance to drop a Cranberry cake for humanoid monsters above level 40 | Gloves | |
Card of the Alpha Male | +5 Strength (Warriors and Rogues only), +5 Stamina, +5% Critical Hit Strength | Weapons | |
Card of the Ancient Snail | +160 Health, +1% Defence for each level of improvement | Armour | |
Card of the Ancient Treant | +4 Stamina, +1% Health for each level of improvement, +7% Defence | Armour | |
Card of the Anubis | +9% Attack for two-handed weapons | Weapons | |
Card of the Archipede | +1 Stamina for each level of item improvement above +2, +8 Health Regeneration per second | Leggings | |
Card of the Archon | +6 Dexterity, +6 Luck, 6% chance of casting "Blood Ties" when attacking | Gloves | |
Card of the Baphomet | +5 Stamina, +5% Critical Hit Strength | Amulets | |
Card of the Bat | +5 Agility, +1% Critical Hit Strength | Weapon | |
Card of the Battle Mantis | +1 Strength (Warriors and Rogues only) for every 14 levels of Dexterity | Leggings | |
Card of the Battler | +9% Spear Attack | Weapon | |
Card of the Blom | +4 Strength (Warriors and Rogues only), +5 Stamina | Armour | |
Card of the Bone Nightmare | +5% Defence, 5% Chance to use "Bone Armour" when taking damage | Armour | |
Card of the Buzzer | +20% water damage for two handed weapons, +12% water damage for one handed weapons | Weapons | |
Card of the Cave Snails | +10% Protection | Headgear | |
Card of the Cave Wolf | +3 Stamina, 5% chance to cast a spell on the enemy when attacking | Amulet | |
Card of the Cemetary Scarecrow | +3% Chaos Damage, +7 Undead Attack Resistance | Amulet | |
Card of the Coral Crab | +3 Stamina, +10 Water Resistance | Amulet | |
Card of the Destructor | +7 Stamina, 2% chance of ignoring enemy defence per level | Gloves | |
Card of the Draggler | +3 Intelligence (Mages only), +8 Poison Resistance | Amulets | |
Card of the Emerald Termite | +3 Stamina, +9 Resistance to Air | Shield | |
Card of the Earth Devourer | +6% Critical Hit Strength, +10% Earth Damage for two-handed weapons, +7% Earth Damage for one-handed weapons | Weapons | |
Card of the Fire Devourer | +4% Attack, +10% Fire Damage for two-handed weapons, +7% Fire Damage for one-handed weapons | Weapons | |
Card of the Forest Spider | +6 Dexterity | Boots | |
Card of the Forest Shaman | +4 Intelligence, +8 Earth Resistance | Ring | |
Card of the Garden Scarecrow | +4 Dexterity, +2 Stamina | Headgear | |
Card of the Gargoyle | +6% Defence, +3 Stamina | Armour | |
Card of the Glimmering Bumblebuzz | +4 Luck, 2% Chance for fire aspect mobs to drop a Tiger Eye | Armour | |
Card of the Goblin | +5% Attack speed, +3 Agility | Gloves | |
Card of the Goblin Marauder | +3 Dodge, +4% Gold from all mobs | Boots | |
Card of the Goblin Rider | +1 Stamina for every 14 points of base strength (i.e. not including gear) | Leggings | |
Card of the Harlequin | +5 Dexterity, +5% Critical Hit Chance for Qatars | Weapons | |
Card of the Headless Goblin | +10 humanoid resistance, +6 stamina | Headgear | |
Card of the Hungry Thorn | +3 Stamina, +3 Critical Hit Strength | Weapons | |
Card of the Irex | +20 Energy, +3 Attack | Boots | |
Card of the Iron Bumblebuzz | +40% Health Recovery, +7% Defence | Armour | |
Card of the Iron Termite | +100 Health, +8% Defence | Shields | |
Card of the Lunatic | +3 Dexterity, 5% Chance to autcast "Ray of Light" upon taking damage | Gloves | |
Card of the Lil' Baphomet | +2 Dexterity, +4% Critical Hit Strength | Amulets | |
Card of the Mad Boar | +9% Critical Hit Strength, +5 Energy | Weapons | |
Card of the Mad Crogg | +2 Dexterity, +2% experience for killing Earth mobs for each level of item improvement | Headgear | |
Card of the Mantis | +5 Accuracy, 2% chance to drop Grass Chewing Gum when killing mobs | Gloves | |
Card of the Maple Treant | +2 Stamina, +1 Dexterity for each level of item improvement above +5 | Armour | |
Card of the Meadow Bumblebuzz | +3 Luck, Potion cooldown is reduced by 20% | Amulet | |
Card of the Mega Irex | +20% Damage to Humanoids (Two-Handed Weapons), +12% Damage to Humanoids (One-Handed Weapons) | Weapons | |
Card of the Metaller | +1% Defence for each level of item improvement, +10 Energy | Armour | |
Card of the Minotaur | +6 Attack, +5 Strength if inserted into an axe | Weapons | |
Card of the Mummy | +4 Stamina, 5% Chance to cast "The Mummy's Curse" when attacking humanoids | Gloves | |
Card of the Nocturnal Bumblebuzz | +3 Dexterity, +8 Resistance to Insects, Animals and Monsters | Artifact | |
Card of the Oak Treant | +280 Health, +1 Stamina for each level of improvement above +5 | Armour | |
Card of the Penteculos | +1 Accuracy for every 14 Stamina points | Leggings | |
Card of the Mad Boar | +10% Critical Hit Strength, +5 Energy | Weapons | |
Card of the Rat Queen | +200 Health, +50% Mana and Energy Restoration, 5% Chance of receiving +20 Dexterity for 10 seconds when taking damage | Headgear | |
Card of the Rich Ghoul | +4 Luck, +7 Humanoid Resistance | Rings | |
Card of the Royal Spider | +4 Dexterity, +4 Stamina, 2% chance to immobilize the enemy on attack | Gloves | |
Card of the Royal Thorn | +10% Experience from Humanoids, +7% Damage to Humanoids | Amulet | |
Card of the Sand Harrier | +3 Dexterity, +1 Dodge for each level of item improvement above +5 | Boots | |
Card of the Sandman | +1 Defence for each level of item improvement, +200 Health (Warriors and Rogues only) | Armour | |
Card of the Termite Queen | +5 Stamina, +10% Damage to Insects, +7 Insect Resistance, 5% Chance for insects to drop an Aquamarine | Gloves | |
Card of the Warrior Ant | +6% Attack with a melee weapon | Weapons | |
Card of the Water Devourer | +4% Attack, 10% Water damage for a two handed weapon, 7% water damage for a one handed weapon | Weapons | |
Card of the Werewolf | +7% Attack speed with two daggers, axes or swords | Gloves | |
Card of the Wild Boar | +3 Dexterity, +50% Energy recovery | Face Accessories | |
Card of the Wolf | +2 Dexterity, +1% Critical Hit Chance for every improvement above +3 | Amulets | |
Card of the Young Pipistrelle | +3 Dexterity, +50% Energy Recovery | Headgear | |
Card of the Young Irex | +5% Attack whilst mounted, +4 Dexterity | Weapons | |
Card of the Zombie | +6 Stamina, 5% Shackles chance to knock when killing the monster. | Gloves | |
Card of the Zombie Floater | +10 Stamina, -4 Luck | Armour |