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| '''Image''' || '''Name''' || '''Description''' || '''Slot''' || '''Price'''
 
| '''Image''' || '''Name''' || '''Description''' || '''Slot''' || '''Price'''
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:transmutation.jpg|46px]] || Warrior Card || +6 attack +2 energy || weapon || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Warrior || +6 attack +2 energy || weapon || ?
 
|-
 
|-
| [[File:transmutation.jpg|46px]] || Magician Card || +6 attack +5 mana || weapon || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Mage || +6 attack +5 mana || weapon || ?
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:transmutation.jpg|46px]] || Incineration Card || Deals additional 5-10 fire damage. Enchants a weapon with element of fire. Attacks deal more damage to earth monsters. || weapon || ?
+
| [[File:transmutation.jpg|46px]] || Card of Scorching || Deals additional 5-10 fire damage. Enchants a weapon with element of fire. Attacks deal more damage to earth monsters. || weapon || ?
 
|-
 
|-
| [[File:transmutation.jpg|46px]] || Frost Card || Deals additional 5-10 water damage. Enchants a weapon with element of water. Attacks deal more damage to fire monsters. || weapon || ?
+
| [[File:transmutation.jpg|46px]] || Card of Frost || Deals additional 5-10 water damage. Enchants a weapon with element of water. Attacks deal more damage to fire monsters. || weapon || ?
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:transmutation.jpg|46px]] || Discharge Card || Deals additional 5-10 wind damage. Enchants a weapon with element of wind. Attacks deal more damage to water monsters. || weapon || ?
+
| [[File:transmutation.jpg|46px]] || Card of Discharge || Deals additional 5-10 wind damage. Enchants a weapon with element of wind. Attacks deal more damage to water monsters. || weapon || ?
 
|-
 
|-
 
| [[File:transmutation.jpg|46px]] || Impact Card || Deals additional 5-10 earth damage. Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. || weapon || ?
 
| [[File:transmutation.jpg|46px]] || Impact Card || Deals additional 5-10 earth damage. Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. || weapon || ?
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:transmutation.jpg|46px]] || Guard Card || +50 defense || armor, pants, shield || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Guardian || +50 defense || armor, pants, shield || ?
 
|-
 
|-
| [[File:transmutation.jpg|46px]] || Protector Card || +90 hit points || armor, pants, shield || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Armorbearer || +90 hit points || armor, pants, shield || ?
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
 
| [[File:transmutation.jpg|46px]] || Reinforcement Card || +8 energy || gloves, shield, boots || ?
 
| [[File:transmutation.jpg|46px]] || Reinforcement Card || +8 energy || gloves, shield, boots || ?
 
|-
 
|-
| [[File:transmutation.jpg|46px]] || Stars Watcher Card || +16 mana || head, gloves, boots || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Stargazer || +16 mana || head, gloves, boots || ?
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:transmutation.jpg|46px]] || Treasure Hunter Card || +6-8 gold for killing a monster +1 luck || gloves, pants, boots || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Treasure Hunter || +6-8 gold for killing a monster +1 luck || gloves, pants, boots || ?
 
|-
 
|-
| [[File:transmutation.jpg|46px]] || Apprentice Card || +7 additional experience points for killing a monster || armor, head || ?
+
| [[File:transmutation.jpg|46px]] || Card of the Apprentice || +7 additional experience points for killing a monster || armor, head || ?
 
|}
 
|}
 
 
   
 
==Gold Cards==
 
==Gold Cards==
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| '''Image''' || '''Name''' || '''Description''' || '''Slot''' || '''Price'''
 
| '''Image''' || '''Name''' || '''Description''' || '''Slot''' || '''Price'''
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:gold.jpg|46px]] || Warrior Gold Card || +10 attack +3% attack +10 energy || weapon || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Warrior || +10 attack +3% attack +10 energy || weapon || 99 Reales
 
|-
 
|-
| [[File:gold.jpg|46px]] || Magician Gold Card || +10 attack +3% attack +20 mana || weapon || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Mage || +10 attack +3% attack +20 mana || weapon || 99 Reales
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:gold.jpg|46px]] || Incineration Gold Card || Deals additional 40-45 fire damage (+1 damage for each 2 character levels). Enchants a weapon with element of fire. Attacks deal more damage to earth monsters || weapon || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of Scorching || Deals additional 40-45 fire damage (+1 damage for each 2 character levels). Enchants a weapon with element of fire. Attacks deal more damage to earth monsters || weapon || 99 Reales
 
|-
 
|-
| [[File:gold.jpg|46px]] || Frost Gold Card || Deals additional 40-45 water damage (+1 damage for each 2 character levels). Enchants a weapon with element of water. Attacks deal more damage to fire monsters. || weapon || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of Frost || Deals additional 40-45 water damage (+1 damage for each 2 character levels). Enchants a weapon with element of water. Attacks deal more damage to fire monsters. || weapon || 99 Reales
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:gold.jpg|46px]] || Discharge Gold Card || Deals additional 40-45 wind damage (+1 damage for each 2 character levels). Enchants a weapon with element of wind. Attacks deal more damage to water monsters. || weapon || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of Discharge || Deals additional 40-45 wind damage (+1 damage for each 2 character levels). Enchants a weapon with element of wind. Attacks deal more damage to water monsters. || weapon || 99 Reales
 
|-
 
|-
 
| [[File:gold.jpg|46px]] || Impact Card || Deals additional 40-45 earth damage (+1 damage for each 2 character levels). Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. || weapon || 99 Reales
 
| [[File:gold.jpg|46px]] || Impact Card || Deals additional 40-45 earth damage (+1 damage for each 2 character levels). Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. || weapon || 99 Reales
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:gold.jpg|46px]] || Knight Gold Card || +4% defense +2% hit points || shield, head, armor || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Knight || +4% defense +2% hit points || shield, head, armor || 99 Reales
 
|-
 
|-
| [[File:gold.jpg|46px]] || Avenger Gold Card || +3% critical strike chance +5% critical strike damage || amulet || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Avenger || +3% critical strike chance +5% critical strike damage || amulet || 99 Reales
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:gold.jpg|46px]] || Master Gold Card || +2 agility +3 vitality +2 luck || gloves, pants, boots || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Master || +2 agility +3 vitality +2 luck || gloves, pants, boots || 99 Reales
 
|-
 
|-
| [[File:gold.jpg|46px]] || Treasure Hunter Gold Card || +10-40 gold for killing a monster +3 luck || gloves, pants, boots || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Treasure Hunter || +10-40 gold for killing a monster +3 luck || gloves, pants, boots || 99 Reales
 
|- style="background-color: #737373;"
 
|- style="background-color: #737373;"
| [[File:gold.jpg|46px]] || Apprentice Card || +8% additional experience points for killing a monster || armor, head || 99 Reales
+
| [[File:gold.jpg|46px]] || Golden Card of the Apprentice || +8% additional experience points for killing a monster || armor, head || 99 Reales
 
|}
 
|}
 
 
   
 
==Elemental Cards==
 
==Elemental Cards==
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| [[File:card_01.png|46px]] || Card of the [[Acorn]] || +1 Fury, +5% Defence || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Acorn]] || +1 Fury, +5% Defence || Armour
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Air Devourer]] || +6% Attack and 10% Air Damage for two-handed weapons, 7% Air Damage for one-handed weapons
+
| [[File:card_01.png|46px]] || Card of the [[Air Devourer]] || +6% Attack and 10% Air Damage for two-handed weapons, 7% Air Damage for one-handed weapons || Weapons
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Alice]] || +7 Agility, 10% chance to ''Cranberry cake'' of a humanoid monster above level 40 || Gloves
+
| [[File:card_01.png|46px]] || Card of the [[Alice]] || +7 Dexterity, 10% chance to drop a ''Cranberry cake'' for humanoid monsters above level 40 || Gloves
 
|-
 
|-
 
| [[File:card_02.png|46px]] || Card of the [[Alpha Male]] || +5 Strength (Warriors and Rogues only), +5 Stamina, +5% Critical Hit Strength || Weapons
 
| [[File:card_02.png|46px]] || Card of the [[Alpha Male]] || +5 Strength (Warriors and Rogues only), +5 Stamina, +5% Critical Hit Strength || Weapons
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| [[File:card_01.png|46px]] || Card of the [[Ancient Snail]] || +160 Health, +1% Defence for each level of improvement || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Ancient Snail]] || +160 Health, +1% Defence for each level of improvement || Armour
 
|-
 
|-
| [[File:card_02.png|46px]] || Card of the [[Ancient Treant]] || +4 Stamina, +1% Health for each level of improvement, +7% Defence || Armour
+
| [[File:card_02.png|46px]] || Card of the [[Ancient Treant]] || +3 Stamina for each level of improvement, +2000 Defence || Armour
|-
 
| [[File:card_01.png|46px]] || Card of the [[Ant Warrior]] || +6 Attack with a melee weapon || Weapons
 
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Anubis]] || +9% Attack for two-handed weapons || Weapons
 
| [[File:card_01.png|46px]] || Card of the [[Anubis]] || +9% Attack for two-handed weapons || Weapons
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|-
 
|-
 
| [[File:bosscard.png|46px]] || Card of the [[Archon]] || +6 Dexterity, +6 Luck, 6% chance of casting "Blood Ties" when attacking || Gloves
 
| [[File:bosscard.png|46px]] || Card of the [[Archon]] || +6 Dexterity, +6 Luck, 6% chance of casting "Blood Ties" when attacking || Gloves
  +
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Austin's Mercenary]] || +4 Critical hit chance, +8% Critical hit || Weapon
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Baphomet]] || +5 Stamina, +5% Critical Hit Strength || Amulets
 
| [[File:card_01.png|46px]] || Card of the [[Baphomet]] || +5 Stamina, +5% Critical Hit Strength || Amulets
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Bat]] || +5 Agility, +1% Critical Hit Strength || Weapon
 
| [[File:card_01.png|46px]] || Card of the [[Bat]] || +5 Agility, +1% Critical Hit Strength || Weapon
 
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Battle Mantis]] || +1 Strength (Warriors and Rogues only) for every 14 levels of Dexterity || Leggings
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Battler]] || +9% Spear Attack || Weapon
 
| [[File:card_01.png|46px]] || Card of the [[Battler]] || +9% Spear Attack || Weapon
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|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Bone Nightmare]] || +5% Defence, 5% Chance to use "Bone Armour" when taking damage || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Bone Nightmare]] || +5% Defence, 5% Chance to use "Bone Armour" when taking damage || Armour
 
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Buzzer]] || +20% water damage for two handed weapons, +12% water damage for one handed weapons || Weapons
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Cave Snails]] || +10% Protection || Headgear
 
| [[File:card_01.png|46px]] || Card of the [[Cave Snails]] || +10% Protection || Headgear
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| [[File:card_01.png|46px]] || Card of the [[Cave Wolf]] || +3 Stamina, 5% ''chance to cast a spell on the enemy when attacking'' || Amulet
 
| [[File:card_01.png|46px]] || Card of the [[Cave Wolf]] || +3 Stamina, 5% ''chance to cast a spell on the enemy when attacking'' || Amulet
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Cemetary Scarecrow]] || +3% Chaos Damage, +7 Undead Attack Resistance || Amulet
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Coral Crab]] || +3 Stamina, +10 Water Resistance || Amulet
 
| [[File:card_01.png|46px]] || Card of the [[Coral Crab]] || +3 Stamina, +10 Water Resistance || Amulet
 
|-
 
|-
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|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Forest Shaman]] || +4 Intelligence, +8 Earth Resistance || Ring
 
| [[File:card_01.png|46px]] || Card of the [[Forest Shaman]] || +4 Intelligence, +8 Earth Resistance || Ring
  +
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Garden Scarecrow]] || +4 Dexterity, +2 Stamina || Headgear
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Gargoyle]] || +6% Defence, +3 Stamina || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Gargoyle]] || +6% Defence, +3 Stamina || Armour
  +
|-
 
| [[File:card_01.png|46px]] || Card of the [[Glimmering Bumblebuzz]] || +4 Luck, 2% Chance for fire aspect mobs to drop a Tiger Eye || Armour
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Goblin]] || +5% Attack speed, +3 Agility|| Gloves
 
| [[File:card_01.png|46px]] || Card of the [[Goblin]] || +5% Attack speed, +3 Agility|| Gloves
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| [[File:card_01.png|46px]] || Card of the [[Goblin Rider]] || +1 Stamina for every 14 points of base strength (i.e. not including gear) || Leggings
 
| [[File:card_01.png|46px]] || Card of the [[Goblin Rider]] || +1 Stamina for every 14 points of base strength (i.e. not including gear) || Leggings
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Harlequin]] || +5 Agility, +5% Critical Hit Chance for Qatars || Weapons
+
| [[File:card_01.png|46px]] || Card of the [[Harlequin]] || +5 Dexterity, +5% Critical Hit Chance for Qatars || Weapons
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Headless Horseman]] || +10 humanoid resistance, +6 stamina || Headgear
+
| [[File:card_01.png|46px]] || Card of the [[Headless Goblin]] || +10 humanoid resistance, +6 stamina || Headgear
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Hungry Thorn]] || +3 Stamina, +3 Critical Hit Strength || Weapons
 
| [[File:card_01.png|46px]] || Card of the [[Hungry Thorn]] || +3 Stamina, +3 Critical Hit Strength || Weapons
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| [[File:card_01.png|46px]] || Card of the [[Lunatic]] || +3 Dexterity, 5% Chance to autcast "Ray of Light" upon taking damage || Gloves
 
| [[File:card_01.png|46px]] || Card of the [[Lunatic]] || +3 Dexterity, 5% Chance to autcast "Ray of Light" upon taking damage || Gloves
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Lil' Baphomet]] || +2 Dexterity, +4% Critical Hit Strength
+
| [[File:card_01.png|46px]] || Card of the [[Lil' Baphomet]] || +2 Dexterity, +4% Critical Hit Strength || Amulets
 
|-
 
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Mad Boar]] || +9% Critical Hit Strength, +5 Energy || Weapons
  +
|-
 
| [[File:card_01.png|46px]] || Card of the [[Mad Crogg]] || +2 Dexterity, +2% experience for killing Earth mobs for each level of item improvement || Headgear
 
| [[File:card_01.png|46px]] || Card of the [[Mad Crogg]] || +2 Dexterity, +2% experience for killing Earth mobs for each level of item improvement || Headgear
  +
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Mantis]] || +5 Accuracy, 2% chance to drop Grass Chewing Gum when killing mobs || Gloves
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Maple Treant]] || +2 Stamina, +1 Dexterity for each level of item improvement above +5 || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Maple Treant]] || +2 Stamina, +1 Dexterity for each level of item improvement above +5 || Armour
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| [[File:card_01.png|46px]] || Card of the [[Mummy]] || +4 Stamina, 5% Chance to cast "The Mummy's Curse" when attacking humanoids || Gloves
 
| [[File:card_01.png|46px]] || Card of the [[Mummy]] || +4 Stamina, 5% Chance to cast "The Mummy's Curse" when attacking humanoids || Gloves
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Night Bumblebuzz]] || +3 Dexterity, +8 Resistance to Insects, Animals and Monsters || Artifact
+
| [[File:card_01.png|46px]] || Card of the [[Nocturnal Bumblebuzz]] || +3 Dexterity, +8 Resistance to Insects, Animals and Monsters || Artifact
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Oak Treant]] || +280 Health, +1 Stamina for each level of improvement above +5 || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Oak Treant]] || +280 Health, +1 Stamina for each level of improvement above +5 || Armour
|-
+
|-
| [[File:card_01.png|46px]] || Card of the [[Raging Boar]] || +9% Critical Hit Strength, +5 Energy || Weapons
+
| [[File:card_01.png|46px]] || Card of [[Orc]] || +4% Damage, +1 Strength for each level of improvement above 4 || Weapon
  +
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Penteculos]] || +1 [[Accuracy]] for every 14 [[Stamina]] points || Leggings
  +
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Mad Boar]] || +10% Critical Hit Strength, +5 Energy || Weapons
 
|-
 
|-
 
| [[File:bosscard.png|46px]] || Card of the [[Rat Queen]] || +200 Health, +50% Mana and Energy Restoration, 5% Chance of receiving +20 Dexterity for 10 seconds when taking damage || Headgear
 
| [[File:bosscard.png|46px]] || Card of the [[Rat Queen]] || +200 Health, +50% Mana and Energy Restoration, 5% Chance of receiving +20 Dexterity for 10 seconds when taking damage || Headgear
  +
|-
  +
| [[File:card_01.png|46px]] || Card of the [[Rich Ghoul]] || +4 Luck, +7 Humanoid Resistance || Rings
 
|-
 
|-
 
| [[File:card_02.png|46px]] || Card of the [[Royal Spider]] || +4 Dexterity, +4 Stamina, 2% chance to immobilize the enemy on attack || Gloves
 
| [[File:card_02.png|46px]] || Card of the [[Royal Spider]] || +4 Dexterity, +4 Stamina, 2% chance to immobilize the enemy on attack || Gloves
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|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Sandman]] || +1 Defence for each level of item improvement, +200 Health (Warriors and Rogues only) || Armour
 
| [[File:card_01.png|46px]] || Card of the [[Sandman]] || +1 Defence for each level of item improvement, +200 Health (Warriors and Rogues only) || Armour
|-
 
| [[File:card_01.png|46px]] || Card of the [[Scarecrow]] || +4 Dexterity, +2 Stamina || Headgear
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Shimmering Bumblebuzz]] || +4 Luck, 2% Chance for fire aspect mobs to drop a Tiger Eye || Armour
 
 
|-
 
|-
 
| [[File:card_02.png|46px]] || Card of the [[Termite Queen]] || +5 Stamina, +10% Damage to Insects, +7 Insect Resistance, 5% Chance for insects to drop an Aquamarine || Gloves
 
| [[File:card_02.png|46px]] || Card of the [[Termite Queen]] || +5 Stamina, +10% Damage to Insects, +7 Insect Resistance, 5% Chance for insects to drop an Aquamarine || Gloves
  +
|-
 
| [[File:card_01.png|46px]] || Card of the [[Warrior Ant]] || +6% Attack with a melee weapon || Weapons
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Water Devourer]] || +4% Attack, 10% Water damage for a two handed weapon, 7% water damage for a one handed weapon || Weapons
 
| [[File:card_01.png|46px]] || Card of the [[Water Devourer]] || +4% Attack, 10% Water damage for a two handed weapon, 7% water damage for a one handed weapon || Weapons
Line 214: Line 228:
 
| [[File:card_01.png|46px]] || Card of the [[Wolf]] || +2 Dexterity, +1% Critical Hit Chance for every improvement above +3 || Amulets
 
| [[File:card_01.png|46px]] || Card of the [[Wolf]] || +2 Dexterity, +1% Critical Hit Chance for every improvement above +3 || Amulets
 
|-
 
|-
| [[File:card_01.png|46px]] || Card of the [[Young Bat]] || +3 Dexterity, +50% Energy Recovery || Headgear
+
| [[File:card_01.png|46px]] || Card of the [[Young Pipistrelle]] || +3 Dexterity, +50% Energy Recovery || Headgear
 
|-
 
|-
 
| [[File:card_01.png|46px]] || Card of the [[Young Irex]] || +5% Attack whilst mounted, +4 Dexterity || Weapons
 
| [[File:card_01.png|46px]] || Card of the [[Young Irex]] || +5% Attack whilst mounted, +4 Dexterity || Weapons

Latest revision as of 05:28, 10 May 2019

This page is unfinished yet, more updates will come later.



Transmutation Cards[ | ]

Image Name Description Slot Price
Transmutation Card of the Warrior +6 attack +2 energy weapon ?
Transmutation Card of the Mage +6 attack +5 mana weapon ?
Transmutation Card of Scorching Deals additional 5-10 fire damage. Enchants a weapon with element of fire. Attacks deal more damage to earth monsters. weapon ?
Transmutation Card of Frost Deals additional 5-10 water damage. Enchants a weapon with element of water. Attacks deal more damage to fire monsters. weapon ?
Transmutation Card of Discharge Deals additional 5-10 wind damage. Enchants a weapon with element of wind. Attacks deal more damage to water monsters. weapon ?
Transmutation Impact Card Deals additional 5-10 earth damage. Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. weapon ?
Transmutation Card of the Guardian +50 defense armor, pants, shield ?
Transmutation Card of the Armorbearer +90 hit points armor, pants, shield ?
Transmutation Reinforcement Card +8 energy gloves, shield, boots ?
Transmutation Card of the Stargazer +16 mana head, gloves, boots ?
Transmutation Card of the Treasure Hunter +6-8 gold for killing a monster +1 luck gloves, pants, boots ?
Transmutation Card of the Apprentice +7 additional experience points for killing a monster armor, head ?

Gold Cards[ | ]

Image Name Description Slot Price
Gold Golden Card of the Warrior +10 attack +3% attack +10 energy weapon 99 Reales
Gold Golden Card of the Mage +10 attack +3% attack +20 mana weapon 99 Reales
Gold Golden Card of Scorching Deals additional 40-45 fire damage (+1 damage for each 2 character levels). Enchants a weapon with element of fire. Attacks deal more damage to earth monsters weapon 99 Reales
Gold Golden Card of Frost Deals additional 40-45 water damage (+1 damage for each 2 character levels). Enchants a weapon with element of water. Attacks deal more damage to fire monsters. weapon 99 Reales
Gold Golden Card of Discharge Deals additional 40-45 wind damage (+1 damage for each 2 character levels). Enchants a weapon with element of wind. Attacks deal more damage to water monsters. weapon 99 Reales
Gold Impact Card Deals additional 40-45 earth damage (+1 damage for each 2 character levels). Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. weapon 99 Reales
Gold Golden Card of the Knight +4% defense +2% hit points shield, head, armor 99 Reales
Gold Golden Card of the Avenger +3% critical strike chance +5% critical strike damage amulet 99 Reales
Gold Golden Card of the Master +2 agility +3 vitality +2 luck gloves, pants, boots 99 Reales
Gold Golden Card of the Treasure Hunter +10-40 gold for killing a monster +3 luck gloves, pants, boots 99 Reales
Gold Golden Card of the Apprentice +8% additional experience points for killing a monster armor, head 99 Reales

Elemental Cards[ | ]

Image Name Description Slot Price
Fire Card of Fire Enchants a weapon with element of fire. Attacks deal more damage to earth monsters. weapon 99 Reales
Water Card of Water Enchants a weapon with element of water. Attacks deal more damage to fire monsters. weapon 99 Reales
Wind Card of Air Enchants a weapon with element of wind. Attacks deal more damage to water monsters. weapon 99 Reales
Earth Card of Earth Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. weapon 99 Reales
Poison Card of Poison Enchants a weapon with poison. Attacks may poison your enemy. weapon 199 Reales
Chaos Card of Chaos Enchants a weapon with chaos. Attacks deal more damage to other elements. weapon 399 Reales


Monster Cards[ | ]

Please be aware that much of the data has been translated directly from Russian. Any literal translations (that have not been adapted) are marked with italics.

Image Name Description Slot
Card 01 Card of the Acorn +1 Fury, +5% Defence Armour
Card 01 Card of the Air Devourer +6% Attack and 10% Air Damage for two-handed weapons, 7% Air Damage for one-handed weapons Weapons
Card 01 Card of the Alice +7 Dexterity, 10% chance to drop a Cranberry cake for humanoid monsters above level 40 Gloves
Card 02 Card of the Alpha Male +5 Strength (Warriors and Rogues only), +5 Stamina, +5% Critical Hit Strength Weapons
Card 01 Card of the Ancient Snail +160 Health, +1% Defence for each level of improvement Armour
Card 02 Card of the Ancient Treant +3 Stamina for each level of improvement, +2000 Defence Armour
Card 01 Card of the Anubis +9% Attack for two-handed weapons Weapons
Card 01 Card of the Archipede +1 Stamina for each level of item improvement above +2, +8 Health Regeneration per second Leggings
Bosscard Card of the Archon +6 Dexterity, +6 Luck, 6% chance of casting "Blood Ties" when attacking Gloves
Card 01 Card of the Austin's Mercenary +4 Critical hit chance, +8% Critical hit Weapon
Card 01 Card of the Baphomet +5 Stamina, +5% Critical Hit Strength Amulets
Card 01 Card of the Bat +5 Agility, +1% Critical Hit Strength Weapon
Card 01 Card of the Battle Mantis +1 Strength (Warriors and Rogues only) for every 14 levels of Dexterity Leggings
Card 01 Card of the Battler +9% Spear Attack Weapon
Card 01 Card of the Blom +4 Strength (Warriors and Rogues only), +5 Stamina Armour
Card 01 Card of the Bone Nightmare +5% Defence, 5% Chance to use "Bone Armour" when taking damage Armour
Card 01 Card of the Buzzer +20% water damage for two handed weapons, +12% water damage for one handed weapons Weapons
Card 01 Card of the Cave Snails +10% Protection Headgear
Card 01 Card of the Cave Wolf +3 Stamina, 5% chance to cast a spell on the enemy when attacking Amulet
Card 01 Card of the Cemetary Scarecrow +3% Chaos Damage, +7 Undead Attack Resistance Amulet
Card 01 Card of the Coral Crab +3 Stamina, +10 Water Resistance Amulet
Bosscard Card of the Destructor +7 Stamina, 2% chance of ignoring enemy defence per level Gloves
Card 01 Card of the Draggler +3 Intelligence (Mages only), +8 Poison Resistance Amulets
Card 01 Card of the Emerald Termite +3 Stamina, +9 Resistance to Air Shield
Card 01 Card of the Earth Devourer +6% Critical Hit Strength, +10% Earth Damage for two-handed weapons, +7% Earth Damage for one-handed weapons Weapons
Card 01 Card of the Fire Devourer +4% Attack, +10% Fire Damage for two-handed weapons, +7% Fire Damage for one-handed weapons Weapons
Card 01 Card of the Forest Spider +6 Dexterity Boots
Card 01 Card of the Forest Shaman +4 Intelligence, +8 Earth Resistance Ring
Card 01 Card of the Garden Scarecrow +4 Dexterity, +2 Stamina Headgear
Card 01 Card of the Gargoyle +6% Defence, +3 Stamina Armour
Card 01 Card of the Glimmering Bumblebuzz +4 Luck, 2% Chance for fire aspect mobs to drop a Tiger Eye Armour
Card 01 Card of the Goblin +5% Attack speed, +3 Agility Gloves
Card 01 Card of the Goblin Marauder +3 Dodge, +4% Gold from all mobs Boots
Card 01 Card of the Goblin Rider +1 Stamina for every 14 points of base strength (i.e. not including gear) Leggings
Card 01 Card of the Harlequin +5 Dexterity, +5% Critical Hit Chance for Qatars Weapons
Card 01 Card of the Headless Goblin +10 humanoid resistance, +6 stamina Headgear
Card 01 Card of the Hungry Thorn +3 Stamina, +3 Critical Hit Strength Weapons
Card 01 Card of the Irex +20 Energy, +3 Attack Boots
Card 01 Card of the Iron Bumblebuzz +40% Health Recovery, +7% Defence Armour
Card 01 Card of the Iron Termite +100 Health, +8% Defence Shields
Card 01 Card of the Lunatic +3 Dexterity, 5% Chance to autcast "Ray of Light" upon taking damage Gloves
Card 01 Card of the Lil' Baphomet +2 Dexterity, +4% Critical Hit Strength Amulets
Card 01 Card of the Mad Boar +9% Critical Hit Strength, +5 Energy Weapons
Card 01 Card of the Mad Crogg +2 Dexterity, +2% experience for killing Earth mobs for each level of item improvement Headgear
Card 01 Card of the Mantis +5 Accuracy, 2% chance to drop Grass Chewing Gum when killing mobs Gloves
Card 01 Card of the Maple Treant +2 Stamina, +1 Dexterity for each level of item improvement above +5 Armour
Card 01 Card of the Meadow Bumblebuzz +3 Luck, Potion cooldown is reduced by 20% Amulet
Card 01 Card of the Mega Irex +20% Damage to Humanoids (Two-Handed Weapons), +12% Damage to Humanoids (One-Handed Weapons) Weapons
Card 01 Card of the Metaller +1% Defence for each level of item improvement, +10 Energy Armour
Card 01 Card of the Minotaur +6 Attack, +5 Strength if inserted into an axe Weapons
Card 01 Card of the Mummy +4 Stamina, 5% Chance to cast "The Mummy's Curse" when attacking humanoids Gloves
Card 01 Card of the Nocturnal Bumblebuzz +3 Dexterity, +8 Resistance to Insects, Animals and Monsters Artifact
Card 01 Card of the Oak Treant +280 Health, +1 Stamina for each level of improvement above +5 Armour
Card 01 Card of Orc +4% Damage, +1 Strength for each level of improvement above 4 Weapon
Card 01 Card of the Penteculos +1 Accuracy for every 14 Stamina points Leggings
Card 01 Card of the Mad Boar +10% Critical Hit Strength, +5 Energy Weapons
Bosscard Card of the Rat Queen +200 Health, +50% Mana and Energy Restoration, 5% Chance of receiving +20 Dexterity for 10 seconds when taking damage Headgear
Card 01 Card of the Rich Ghoul +4 Luck, +7 Humanoid Resistance Rings
Card 02 Card of the Royal Spider +4 Dexterity, +4 Stamina, 2% chance to immobilize the enemy on attack Gloves
Card 02 Card of the Royal Thorn +10% Experience from Humanoids, +7% Damage to Humanoids Amulet
Card 01 Card of the Sand Harrier +3 Dexterity, +1 Dodge for each level of item improvement above +5 Boots
Card 01 Card of the Sandman +1 Defence for each level of item improvement, +200 Health (Warriors and Rogues only) Armour
Card 02 Card of the Termite Queen +5 Stamina, +10% Damage to Insects, +7 Insect Resistance, 5% Chance for insects to drop an Aquamarine Gloves
Card 01 Card of the Warrior Ant +6% Attack with a melee weapon Weapons
Card 01 Card of the Water Devourer +4% Attack, 10% Water damage for a two handed weapon, 7% water damage for a one handed weapon Weapons
Card 01 Card of the Werewolf +7% Attack speed with two daggers, axes or swords Gloves
Card 01 Card of the Wild Boar +3 Dexterity, +50% Energy recovery Face Accessories
Card 01 Card of the Wolf +2 Dexterity, +1% Critical Hit Chance for every improvement above +3 Amulets
Card 01 Card of the Young Pipistrelle +3 Dexterity, +50% Energy Recovery Headgear
Card 01 Card of the Young Irex +5% Attack whilst mounted, +4 Dexterity Weapons
Card 01 Card of the Zombie +6 Stamina, 5% Shackles chance to knock when killing the monster. Gloves
Card 01 Card of the Zombie Floater +10 Stamina, -4 Luck Armour