When Seal is passive: Increases Dodge by 12. The passive bonus is inactive when the skill is in cooldown. When Seal is activated: The Assassin gains Nimbleness and Protection for 6 sec.
Killer's Strike
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Instant
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10 sec.
Deals 22-27 damage to the target. This damage is increased by 30% for every Poison or Bleeding effect on the target. For every consecutive Poison or Bleeding effect placed upon the target, the damage dealt by this skill is increased by 10%. Using this skill restores 1 Cunning Point.
Toxic Cloud
15
Instant
8
40 sec.
Poisons enemies in the specified area. The explosion spreads gas for 12 sec. which causes Poison, Slowdown and Ailment.
Withdrawal into Shadow
15
Instant
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45 sec.
The Assassin becomes invisible until he runs out of Energy, gaining Invincibility for 1 sec. Higher-level opponents are able to notice you. Using this skill restores 2 Cunning Points.
Lacerating Claws
10
Instant
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7 sec.
Deals 19-24 damage. The higher the enemy's Health, the greater the additional damage dealt by this skill (up to 100% extra damage). Gives you 1 Cunning point. Requires: Katars
Detoxification
15
Instant
---
9 sec.
Restore 36-44 Health. Removes one negative effect. Using this skill restores 1 Cunning Point.
Armor Split
6
Instant
---
20 sec.
Deals 22-27 damage to the target and decreases its defense by 16%. Gives you 1 Cunning point.
Blinding Bomb
15
Instant
8
10 sec.
Deals 14-18 Air damage to enemies in the specified area and reduces their Hit by 10. Successful attacks on enemies have a 40% chance of dealing 50% damage. Mass effect: No more than 5 targets.
Shadow Leap
6
Instant
11
25 sec.
The Assassin consumes 2 Cunning Points to move through the world of shadows. Enemies standing on the Assassin's way receive 18-22 damage and are also affected by Poison for 6 sec. Enables a player to stay in stealth mode.
Ripper
10
2.5 sec.
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12 sec.
The Assassin launches a series of 10 blows over 2.5 sec. and immobilizes the target. The damage causes by this skill is increased by 25% for each Cunning point. Consumes all Cunning Points. Requires: Katars.